some of these suggestions prob won't be implemented because yoshi p want to make sure that this game still have that "old mmo feel"
some of these suggestions prob won't be implemented because yoshi p want to make sure that this game still have that "old mmo feel"
newbies honestly would prolly buy 10 years of sub cards 20 6 months cards, in the first 6 months of the game, they had up to 2 years listed..... what did players do? bought 2 years worth of sub cards for the mounts and armor ect =p
square could only really profit from it :| like retainers ect
if the cards still existed. i dunno if they did away with em or not
Cosmetic:
Glamour restrictions lifted between armor classes. You can't equip everything, but you can glamour everything.
Sans Artifact Sets, so they can keep their unique flare, which is about the only thing that makes sense about the argument of keeping things restricted.
Gameplay:
Raiding - Toggle option to activate a "Personal Practice Mode"... Making yourself ineligible to loot and not affecting the number of chests, but not counting credit for the weekly completion of the fight.
Also a loot option for Savage parties to lock people into winning only 01 chest per fight, like it happens with the normal modes. This is to help the abysmal impact that the loot system has in PF raiders. I remember that I spent five weeks IN A ROW with zero loot, while seeing the same person getting multiple items at once. Of course this doesn't solve the problem, but at least alleviates it.
Last edited by Raikai; 01-05-2023 at 06:20 AM.
"Ability to pay for game sub, in whole or in part, using gil (at a reasonable exchange rate)"
absolutely horrible idea, for both SE and players
obviously SE would lose a ton of money due to this since all the players at the top of the economy just don't pay a sub anymore
as for players, this assigns real world value to every tradeable item in the game and people will start grinding for gil more since it saves them actual money, I'm not an economist but I think this would also cause hyper-inflation in market board prices since people are constantly trying to get more and more gil, stopping new players from buying even slightly expensive stuff
"Option to directly convert Poetics and other currencies such as Seals, Nuts and Gemstones into gil!"
this would kill the market for most items that can only be bought from those things, and also would be personally annoying since even more people will Need/Greed on every single item that drops even if it's something they don't need (and it would only extrapolate the problems of the second suggestion)
"The faster you spam click, the shorter the time to cast actions!"
Carpal Tunnel
You can always give unsolicited advice, it's always morally correct
The only real changes I'd like to see are:
Simplified Glamor system
Glamor restrictions lifted (as others have said) - I don't see the point in these restrictions personally - when you enter a trial and find yourself in a team with a Frog, a Chocco, a fish and a Au'ra in a bikini its pretty difficult to not laugh at any reasoning they may have for restricting Glams.
This will make new players feel like they can never catch up. Right now, they can catch up if they unsync old content and burn through all the nerfed grinds and work hard at getting all those MGP rewards and just catch up to people who have done everything in the game. If there is an artificial system that says, because you are new, you cannot get this however hard you grind, that is going to put them off and that's why they got rid of veteran rewards and replaced them with achievement certificates.
Considering how many people feel that gil is easy to accumulate and show off their 100 millions of gil, a lot of people would never pay for a subscription again. Not a smart move.Ability to pay for game sub, in whole or in part, using gil (at a reasonable exchange rate)
The rest of your suggestions are whatever but not things I think are a big deal and I've not seen anyone else talk about them before. More retainers when you can already get 7, 9 or something like that and two saddlebags? At a certain point, you just need to discard useless stuff.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
If you add some pieces each patch, that only requires 30 days of subtime to obtain, players will still catch up quickly enough. If each patch takes 3 months, after 10 years you have 40 months worth of patches, which is 3 years and 4 months. Catching up goes a lot faster than you might expect then. But it doesnt have to be on a per patch version, it could be just a yearly thing which then requires for example 2 months of subtime, which then is even faster.
And yes, if you start now, then 4 years worth of such rewards is going to take a while, but thats still 8x as long as the current treshold, and for that reason can be called as 'a lot of days'.
So yeah, i wouldnt be against it as long as the times are reasonable enough. Sure going from 180 days instantly to 5 years is a far too big step (3 years without anything is excessive then), but if each 30 (or maybe 60) days you would get something, then 5 years suddenly is a very fair thing again. They could also make it ramp up so year 1 has 30 days, year 2 has 60 days etc. Year 5 then would only give 2 items/sets, but at that point you probably already have most glams that you want anyway.
Options enough here.
Thread updated to be more reasonable
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