Quote Originally Posted by Atelier-Bagur View Post
and my counter argument is exactly what you just stated in this post. You can easily join any FC in this game. The whole point of FC content is to appeal to those already in one. There's already stuff locked behind FC anyway and let me already tell you as someone who plays alts, I dont care for my alts to be in any FC, because the point for it is engaging with that community circle which I dont normally care for. I dont ever feel pressured or obligated having to join one for doing extra content whastover. My whole point for adding more FC based activities is for the benefit of those communities, not for the individual player. The solo player isnt going to necessarily care for that kind of content if thats not in their MO with this game. So why are we suddenly going "But think of the non-FC players!" Like seriously who cares. Let those people have their own fun. You dont have to care if you dont want to. I certainly dont. I just think its neat for this game to have extra stuff for people to do for dedicating their time in certain parts of this game. How is this so wrong?
Earlier in this thread you were talking about FC-exclusive content as an incentive to join or stay in FCs, now you're talking about it like a reward for those who are in an FC - I fail to see how either an incentive or a reward for FC-membership is needed. For me the social aspect of FCs is and should be the main reason to join one. Do you really need an incentive to join a social group? Maybe a social group isnt for you in that case and it would be best for both you and the group if you went your seperate ways...

I'm actually not thinking about the non-FC-players, I'm mainly thinking about whether or not this would actually help FCs and my stance is that it wont and might actually do more harm than good.

FCs that are non-active wont magically become active - at leats not longterm - because some content only for them is added. Doing that content together still needs every bit of organisation that any other content FCs can currently do together (aka: basically every content).
Having content that can only be down via your FC puts a lot more preasure on said FC. Naturally the content - if it has to be played together in a group - will have a minimum and a maximum number of people who can/need to join at any given time. People not showing up or people being excluded because of that is only going to lead to drama within the FC - drama that could be avoided if the arbitrary rescritions "only FC-members" wasnt in place - someone missing? Ask a friend, set up a PF! More people showing up than expected? Bit sad, but its not like those extra people are barred from doing the content.

I'm all for more group content! But this group based content should be open to all groups, whether the people are from the same FC, the same linkshell, the same world or just the same datacenter. By limiting the content to "FC-only", you're mostly limiting the amount of people you can play with. Your "Massive Multiplayer Online RPG" basically turns into "Small Multiplayer RPG". So far I've not seen one good argument for imposing this limitation.
And I'm all for giving FCs tools that make it easier to organise when events happen (I'd really like an ingame calender for that purpose).