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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    ...
    Once again, you are arguing against the literal description from FFlogs.

    aDPS removes single target padding, but still rewards you for playing to AOE buffs. It also doesn't include your buff contributions, so this metric allows you to evaluate how well players are aligning their damage bursts with external AOE buffs.
    Furthermore, neither metric is immune to padding. They both can be abused with the right comp under the right circumstances. Hence why both are valuable metrics depending on the job as some benefit more from aDPS and others from rDPS. Dismissing it as "worthless" because of two different comps is ignoring rDPS can also be manipulated. aDPS is meant to calculate job bursts within raid buffs while not contributing their own whereas rDPS is a better metric for jobs with buffs that benefit from said bursts. Which is why tanks tend to favor the former.

    However, let's put all that aside for a moment and return to the speed kill examples I've provided. Both of which you've ignored. If rDPS is the superior statistic for tanks, and thus, accurate, why is Dark Knight over twenty times more dominate in P5S than Paladin when the latter actually performs better in rDPS? Out of the top 50 ranked speed logs, only one group isn't running a Dark Knight. Twelve of those groups (24%) have two Dark Knights. That is more than Paladin and Warrior's representation combined.

    Now when we glance at rDPS, this extremely lopsided result simply doesn't make sense when the entire purpose of speed killing is to bring the most efficient jobs. At 99% Paladin is ahead of Dark Knight and roughly tied with Gunbreaker. At max%, it's actually ahead of all tanks. Meanwhile, when we look at aDPS under those same parameters, we see Dark Knight pulling away by 600 at 95% and a staggering 900 at 99%. In other words, the overrepresentation makes sense. So... what is this? Is the speed kill community just emotional and completely ignoring raw DPS because of established dogma as you put it or is your dismissal of aDPS completely unfounded and the statistics reflect that?
    (9)
    Last edited by ForteNightshade; 01-04-2023 at 03:24 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Now when we glance at rDPS, this extremely lopsided result simply doesn't make sense when the entire purpose of speed killing is to bring the most efficient jobs. At 99% Paladin is ahead of Dark Knight and roughly tied with Gunbreaker. At max%, it's actually ahead of all tanks. Meanwhile, when we look at aDPS under those same parameters, we see Dark Knight pulling away by 600 at 95% and a staggering 900 at 99%. In other words, the overrepresentation makes sense. So... what is this? Is the speed kill community just emotional and completely ignoring raw DPS because of established dogma as you put it or is your dismissal of aDPS completely unfounded and the statistics reflect that?
    i'd bet a whole cookie that whoever is in charge of tank balance is tuning the numbers around rDPS instead of aDPS
    (3)

  3. #3
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    ...
    This seems to be an analysis issue on your part. Yes, that quote says that it 'allows you to evaluate how well players are aligning their damage buffs with external raidwide buffs.' That's true, when you're comparing yourself with yourself. What it doesn't tell you is how well two different jobs matched with different raid comps intrinsically align with two-minute raidbuffs. You'll note that gains from BRD's rotational raidwide buffs are included, which have nothing to do with your burst alignment. You'll also note that there are no pretenses made here about this illustrating tank damage balance, or in how much additional damage is actually contributed to buff providers. These are just false inferences that you have made because you haven't bothered to take the time to read what it actually says on the tin.

    I don't really think that you can say that rDPS is subject to padding on anywhere near the same scale as aDPS is, simply because setting aside single target buff jobs, the only way that other players influence your rDPS contribution is in what they do under your 16% uptime two minute buffs (i.e. individually, what's going to amount to 0.5-0.8% of your total rDPS). That's the same quantity that you're quibbling over, on the second lowest damage role in the game. What's going to influence it more than raid composition is being paired with players who keep dying during buff windows or can't maintain proper uptime. But that's a bit like saying that clearing a fight faster with a group of better players boosts DPS metrics at all levels.
    (1)