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  1. #1
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    I'd like a genuine support role, although I'm not really sure if it would operate well with the way FFXIV works with its battle design.

    With how many cooldowns tanks have, with how many powerful OGCD's and GCD's healers have access to, and the fact that any useful buff would only be something that increases DPS... it would probably play like a watered down DPS at the end of the day.

    Since, as the nature of a support role, they generally are balanced to deal less damage than their DPS counterparts in most MMO's, and in XIV there's really no purpose behind offering bonus healing/bonus mitigation (most of the time). All they'd provide - that players would likely see as useful - are large DPS buffs, and those buffs would have to be large enough for the class to be taken in the first place (as, otherwise, there's no point in taking a Support over an extra DPS). Which, to that point, would basically make it just another DPS class with low personal damage output made up for by it's group contribution (And... providing just a push-and-forget damage up ability isn't really what I'd consider a Support in terms of the role/class design).

    Almost all of the previous support concepts in XIV were phased out at this point. All of Astro's cards only provide bonus damage for a reason, even if I still preferred the interaction the cards had back in Stormblood (at least. Effects themselves were pretty niche, but being able to consume them to make another AoE, or increase it's effectiveness, etc... was kind of cool + time dilation). There's also not a lot of use for dispels in XIV, even since StB I can really only think of 1 fight where a dispel was relevant to have and use. Extra mitigation, maybe? But even then, it'd still feel little different from a class with addle/feint/tactician/mantra/crest etc...

    I think, among DPS at least, the class with the most non-Damage related utility would be DNC between Curing Waltz/Improv/Shield Samba (not counting shared abilities - though I don't remember offhand if Shield Samba does anything different than tactician/troubadour).

    But, ultimately, there's not really a resource in XIV that matters more to people than damage output. The change to AST's cards to all be the same card kind of speaks to that. So, a dedicated support role would end up feeling more like... a bad DPS, essentially. Or just a DPS.

    I'd say BRD/DNC are likely the closest XIV will get to a support class, even if it's ultimately just a DPS class that doesn't really interact in a way more traditional support classes would. Granted, to be fair, support classes were generally difficult to find a healthy balance for (either they were too weak and not taken, or too powerful and too required).
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  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alaray View Post
    I'd say BRD/DNC are likely the closest XIV will get to a support class, even if it's ultimately just a DPS class that doesn't really interact in a way more traditional support classes would. Granted, to be fair, support classes were generally difficult to find a healthy balance for (either they were too weak and not taken, or too powerful and too required).
    You're absolutely correct. Balance is a key issue here as the devs have made a considerable amount of effort to make all jobs viable in end game content. Instead of a support class, we have support abilities like SMN's rez, WAR's shake it off, DNC curing waltz, various mitigation skills disseminated across all roles, etc. Jobs that have zero support abilities, and just bring raw damage are actually very rare in FFXIV. This is what works for the current encounter design.

    Healers are actually the game's closest to a true support class, as 90% of their kits are comprised of support abilities. They have no damage rotation, and very few ways to optimize the offensive skills they do have. At the end of the day, they are still healers though with the primary duty of keeping the party healthy. DNC/BRD are without question DPS jobs whose output has to be reduced due their ability to increase the party's damage consistently throughout the encounter.
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