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  1. #3
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,271
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by ASkellington View Post
    Technically we have the support role with ranged dps. Its just that SE doesn't want to do anything to make support rewarding or good.
    First post best post.

    People say they want support, but there's nothing to support in this game now that it's been totally streamlined down to this. For example, other games will have mana (MP) actually be used by everyone, for everything, and when you run out you're literally out of options. Some support jobs will exist to feed you more mana, so that you don't run out of options. Can you imagine if tomorrow, every ability and weaponskill in the game cost mp, and melee jobs that lacked lucid dreaming were suddenly reliant on healers to cast a mana battery spell every 30 seconds or something? I bet most of you here would hate it. The whole party system is simultaneously interconnected (everyone standardized on a 2m system) but also feels incredibly isolated and independent compared to other games I've played. You just do your rotation while barely thinking about others around you (from a skill-use context, not necessarily a positioning context) until your 2 minute egg timer pops. People would be absolutely livid if their performance were directly tied to another person's ability to feed them resources so they could perform. We'll never have a rewarding support option in this game, because rewarding support options necessitates having something extremely valuable to support in the first place, and being able to fail and take others down with you if you fail; the devs don't have the courage to bring that style of play into all content by baking it into a skill kit. And it makes me sad, because I loved playing support in better mmos that got it right.
    (2)
    Last edited by Avoidy; 01-01-2023 at 08:24 AM.