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  1. #11
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by flowerfairy View Post
    Isn't it better to just make the lower level rotations better? Like, introduce the core of their endgame kits as older buttons that were removed before? MNK is a good example of this.

    I said it before, but just imagine a lvl 90 SMN dropping giant primals on level 15 Sastasha bats... Of course, a sprout's first reaction is going to be "woah that looks cool" but then it'll get old pretty fast. This is a game that boasts its story telling, so I think immersion is a big part of it too... You can say "well glamours are immersion breaking" but I think a Roe in a santa outfit is less harmful to a sprout's first experience than extremely flashy moves that do no damage to a bum pirate.

    Not to mention, how exactly would you balance healer and tank kits in old content? I haven't seen an answer to this yet.
    I think that's fine too - But we get nothing but cut, cut, cut, stretch, stretch, stretch. Nothing in return but lesser play over time. Lower levels will continue to get worse and culled over time, while we'll still be forced to play them 10 years later.

    We're at a breaking point, and we can't really stretch these rotations any further than they are. If Yoshi really expects to keep with the 30 button cap, then we'll just be adding new modifiers to our existing abilities. XIV is now trying to do what other Themepark MMOs have previously hit and failed to push past with the same method, we're at the great Themepark Firewall.

    What exactly is there to balance for Tanks and Healers, it's not like they do anything different. WoW has already fixed this issue by scaling the mobs up to each individual player, so the potency is relative. Then if you're really afraid of showing cool spells because it might seem spoilery, then hide or change the visual for anyone that hasn't reached that tier yet.

    Quote Originally Posted by Gemina View Post
    Let's see how much fun you're having when SAM's Ogi is reduced to around 85-120 potency in order to properly scale it down to a lv15 dungeon.
    You know what's funny is Duty Support already does this. It just doesn't tell you. The NPCs will do less or more damage based on how well you're doing.
    (1)
    Last edited by R041; 01-01-2023 at 03:50 AM.