so how i do not one shot all things now in low lvl dungeons? they scale the stats, you just do the same for skills.
but i can hell you. they just scale the skills to the dungeons level same as they do stats. as at lvl 90 you got more that at 30
so how i do not one shot all things now in low lvl dungeons? they scale the stats, you just do the same for skills.Considering how strong you get over the levels, it just isn't feasible.
let's look at how strong PLD's AoE gets over the levels:
Starting AoE = 100 potency per GCD
Level 90 AoE rotation = 405 potency per GCD
(The maths: https://forum.square-enix.com/ffxiv/...=1#post5789193)
So, if PLD were to take everything into, say, Sastasha, things would die much much quicker. Not that anything lats long in there regardless, so having a long rotation is completely pointless as you wouldn't even get the chance to use it. However, how would you change the numbers to suit your needs? How would this then change when you have to balance for Cutter's Cry, the first dungeon PLD gets access to Prominence, which increases the potency per GCD, or Holminster Switch where Magic Circle is available.
However, this was only talking about level 90 rotations, what would happen if you were level 72 with Magic Circle and went into Cutter's Cry? That would require a different balancing formula because your potency per GCD is less than level 90 but still above level 40. Bear in mind, this doesn't take into account Circle of Scorn which is oGCD or Spirit's Within getting upgraded to Expiacion which is ST to AoE.
Even if you figured out something that takes all that into account, we can now move onto the single target combo and all the different iterations for that based on starting level and the level of the dungeon and this is just one job, which also happens to be a tank who has a simple rotation. How would this change based on a DPS? They have far more actions to take into account for both AoE and ST and you would have to balance it all for every job at every level. This also hasn't taken into account defensives or healing as someone else pointed out.
It just is not feasible.
Also, the tomes and exp etc. are your reward for the 'punishment'. If that isn't a good enough incentive, then don't do them. There are plenty of ways to get tomes or exp outside roulettes so you never have to touch them if you don't want to.
but i can hell you. they just scale the skills to the dungeons level same as they do stats. as at lvl 90 you got more that at 30
That was the whole entire point of the post, there is no magical solution and it would have to be manually worked out for every level. The time commitment just is not worth it when they already have a perfectly fine solution.
its not as much work as you think and the "perfectly fine solution" is kill any form of fun for older players
Last edited by magitekLuna; 01-01-2023 at 02:01 AM.
If it isn't that hard, show me how you would do it. The link in my original post has all the calculations for potency per GCD for PLD for every level it learns an AoE (excluding oGCDs). Balance every possibility so that you don't completely overpower the enemy. Bear in mind, you would then theoretically have to do this for ST and for every other job. Then we haven't even looked at defensives or healing, but that can be saved for later.
Or, crazy thought, just not give you access to those skills at that level?
It’s not as simple as scaling level and ilvl. That’s just a matter of capping stats to the max for that content, how do you rebalance the stats of an entirely different rotation for every level of content? It’s not like the potency of these skills has just gone up, you have entirely new moves adding in entirely new factors that they didn’t even have to account for at that level.
For example, enochain didn’t exist at level 50 it’s just a straight damage increase over what you had at 50, so how are they going to rebalance that? Make it do 0 damage? So, remove it at that level?
Furthermore, if you’re going to limit the damage to be equal to that of a fresh 50, why would you want to perform a more complex rotation than necessary for the same damage?
Trust me, I get it, I hate having to remember a different rotation or which skills I had access to at this level every time I enter synced content too. But the answer isn’t to just give us those skills at lower levels.
Last edited by Cabalabob; 01-01-2023 at 02:22 AM.
"just lower the potency" they say, "just lower the stats" they say
like bruh, it's more complicated
its take some short time but wont be to hard for people that do this job any ways. but then just look how WAY WAY WAY WAY WAY more complex games do it fineIf it isn't that hard, show me how you would do it. The link in my original post has all the calculations for potency per GCD for PLD for every level it learns an AoE (excluding oGCDs). Balance every possibility so that you don't completely overpower the enemy. Bear in mind, you would then theoretically have to do this for ST and for every other job. Then we haven't even looked at defensives or healing, but that can be saved for later.
and then its NOT FUN TO PLAY as most of this content was made ina time where you did have more skills at that lvl.Or, crazy thought, just not give you access to those skills at that level?
It’s not as simple as scaling level and ilvl. That’s just a matter of capping stats to the max for that content, how do you rebalance the stats of an entirely different rotation for every level of content? It’s not like the potency of these skills has just gone up, you have entirely new moves adding in entirely new factors that they didn’t even have to account for at that level.
For example, enochain didn’t exist at level 50 it’s just a straight damage increase over what you had at 50, so how are they going to rebalance that? Make it do 0 damage? So, remove it at that level?
Furthermore, if you’re going to limit the damage to be equal to that of a fresh 50, why would you want to perform a more complex rotation than necessary for the same damage?
Trust me, I get it, I hate having to remember a different rotation or which skills I had access to at this level every time I enter synced content too. But the answer isn’t to just give us those skills at lower levels.
but its not. its how games like GW2 do it.
Why is it so unplayable for you? I just spam my 1-2 buttons and I'm fine with it. If you don't want it then you could avoid doing roulettes that get below level 50.
The stats are downgraded. That isn't enough because higher level actions and abilities have higher potencies and buffs that are applied in different ways.i don't understand why this need to be a thing when they can clearly downgrade the stats to the correct level.
It's a good this game doesn't do that, because it means you can "sync down" to the rotation of a previous expansion. For people who want to experience older content as close to how it used to be as they can, key parts of the rotation are usually still there and it allows you to go back in time a bit.before any one say "but then you be op and the content be to easy" the content wont be hard no meter what and games like GW2 and ESO some how doing this just fin. they don't take skills when they make you Mach the map level.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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