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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by magitekLuna View Post
    but i can hell you. they just scale the skills to the dungeons level same as they do stats. as at lvl 90 you got more that at 30
    Or, crazy thought, just not give you access to those skills at that level?

    It’s not as simple as scaling level and ilvl. That’s just a matter of capping stats to the max for that content, how do you rebalance the stats of an entirely different rotation for every level of content? It’s not like the potency of these skills has just gone up, you have entirely new moves adding in entirely new factors that they didn’t even have to account for at that level.

    For example, enochain didn’t exist at level 50 it’s just a straight damage increase over what you had at 50, so how are they going to rebalance that? Make it do 0 damage? So, remove it at that level?

    Furthermore, if you’re going to limit the damage to be equal to that of a fresh 50, why would you want to perform a more complex rotation than necessary for the same damage?

    Trust me, I get it, I hate having to remember a different rotation or which skills I had access to at this level every time I enter synced content too. But the answer isn’t to just give us those skills at lower levels.
    (4)
    Last edited by Cabalabob; 01-01-2023 at 02:22 AM.

  2. #2
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cabalabob View Post
    Or, crazy thought, just not give you access to those skills at that level?

    It’s not as simple as scaling level and ilvl. That’s just a matter of capping stats to the max for that content, how do you rebalance the stats of an entirely different rotation for every level of content? It’s not like the potency of these skills has just gone up, you have entirely new moves adding in entirely new factors that they didn’t even have to account for at that level.

    For example, enochain didn’t exist at level 50 it’s just a straight damage increase over what you had at 50, so how are they going to rebalance that? Make it do 0 damage? So, remove it at that level?

    Furthermore, if you’re going to limit the damage to be equal to that of a fresh 50, why would you want to perform a more complex rotation than necessary for the same damage?

    Trust me, I get it, I hate having to remember a different rotation or which skills I had access to at this level every time I enter synced content too. But the answer isn’t to just give us those skills at lower levels.
    and then its NOT FUN TO PLAY as most of this content was made ina time where you did have more skills at that lvl.

    Quote Originally Posted by kevin_satron View Post
    "just lower the potency" they say, "just lower the stats" they say

    like bruh, it's more complicated
    but its not. its how games like GW2 do it.
    (0)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by magitekLuna View Post
    and then its NOT FUN TO PLAY as most of this content was made ina time where you did have more skills at that lvl.

    but its not. its how games like GW2 do it.
    Let's see how much fun you're having when SAM's Ogi is reduced to around 85-120 potency in order to properly scale it down to a lv15 dungeon. Even though this would not be the true potency, it's how scaling works. Very much like how Embraces from SCH's fairy is not the same as if the SCH heals for the same potency from their own abilities. The discrepancy only gets bigger and bigger the higher the level of the SCH. If the devs granted players the ability to utilize their full max level rotation in lower content, your abilities will be nerfed right into the ground in order to accommodate the HP values of the enemies. They can't raise the HP levels of the enemies and bosses, otherwise the players who just meet the requirements for the instance would be placed at a huge disadvantage.

    Lv sync does not exist to coddle players who have yet to reach the higher levels in the game. It exists to place all the players in the instance on the same and equal playing field. If this is not fun for you, then don't run lower level content.

    Your time in roulette's is a community service. It's not there for you. It is to help out the community at large, and you are rewarded handsomely for your time. Roulettes for the most part are a chore. Most players like to get them out of the way so they can venture into the content they actually enjoy playing. I suggest you do the same.
    (7)

  4. #4
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    Let's see how much fun you're having when SAM's Ogi is reduced to around 85-120 potency in order to properly scale it down to a lv15 dungeon. Even though this would not be the true potency, it's how scaling works. Very much like how Embraces from SCH's fairy is not the same as if the SCH heals for the same potency from their own abilities. The discrepancy only gets bigger and bigger the higher the level of the SCH. If the devs granted players the ability to utilize their full max level rotation in lower content, your abilities will be nerfed right into the ground in order to accommodate the HP values of the enemies. They can't raise the HP levels of the enemies and bosses, otherwise the players who just meet the requirements for the instance would be placed at a huge disadvantage.

    Lv sync does not exist to coddle players who have yet to reach the higher levels in the game. It exists to place all the players in the instance on the same and equal playing field. If this is not fun for you, then don't run lower level content.

    Your time in roulette's is a community service. It's not there for you. It is to help out the community at large, and you are rewarded handsomely for your time. Roulettes for the most part are a chore. Most players like to get them out of the way so they can venture into the content they actually enjoy playing. I suggest you do the same.
    way more fun that i got now. that is what i asking for for the most parts.
    (0)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by magitekLuna View Post
    way more fun that i got now. that is what i asking for for the most parts.
    Not much else to say other than go play GW2 if that's how you feel. You can also spend the majority of your time in max level content in this game if dislike me being so dismissive.
    (3)

  6. #6
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    Not much else to say other than go play GW2 if that's how you feel. You can also spend the majority of your time in max level content in this game if dislike me being so dismissive.
    and that what i do. sadly roulettes are the faster way to lvl and get tomes.
    (1)