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  1. #11
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Gw2 has like, a total of 8 buttons to press. I don't k ow about ESO.



    Different combat systems for both though.
    but not less skills. you just cant use all you got at one time

    Quote Originally Posted by Striker44 View Post
    C.) Remember, when you queue for roulettes that can give you lower-level dungeons/trials/etc., you're getting a reward (experience, tomestones, and the like) in exchange for helping newer players keep their own lower-level content relevant. Your main "purpose" in the scale of the game is helping a newer player by reverting to their experience.
    so why get punished for the "help i give". the problem of ff14 is that the low level game play is TRASH . more so when you know what you missing
    (3)
    Last edited by magitekLuna; 01-01-2023 at 01:09 AM.

  2. #12
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    120
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    I personally don't like starting a new job with like 30+ skills I'm not familiar at all. So even when SE introduces new jobs that for some reason starts from 60, 70 and in recent expansion 80lvl, I ALWAYS take them do deep dungeon and start from lv1 there, so I could be introduced to all it's skills slowly and one by one. Also, I'm personally like gameplay at lower levels when everything is much simplier and there are no complex rotations, therefore I'm absolutely against getting all the skills at lv1.
    (0)

  3. #13
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    It’s not about it making the content too easy and more about job balance. Think about it, you queue as a level 90 BLM into roulette and get something below level 50, imagine the massive difference in power between you as a level 90 BLM with access to enochain, fire IV, despair, xenoglossy etc. and an actual level 50 BLM who is still spamming fire 1 for firestarter procs.

    There is already a discrepancy between a fresh 50 and a level synced 90 due to the way ilvl sync works, adding in access to skills that they don’t have access to will only make the gap wider and more noticeable.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #14
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by fumofu View Post
    I personally don't like starting a new job with like 30+ skills I'm not familiar at all. So even when SE introduces new jobs that for some reason starts from 60, 70 and in recent expansion 80lvl, I ALWAYS take them do deep dungeon and start from lv1 there, so I could be introduced to all it's skills slowly and one by one. Also, I'm personally like gameplay at lower levels when everything is much simplier and there are no complex rotations, therefore I'm absolutely against getting all the skills at lv1.
    and where you see any one asking for all skills at lvl 1? as for "complex rotations" we play the same game. the complex rotations in FF14 if we go for 1 to 10 is at the max 3 out of 10. the rest of the complexity comes form the bosses them self. so non out side of raids and trials
    (0)

  5. #15
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Cabalabob View Post
    It’s not about it making the content too easy and more about job balance. Think about it, you queue as a level 90 BLM into roulette and get something below level 50, imagine the massive difference in power between you as a level 90 BLM with access to enochain, fire IV, despair, xenoglossy etc. and an actual level 50 BLM who is still spamming fire 1 for firestarter procs.

    There is already a discrepancy between a fresh 50 and a level synced 90 due to the way ilvl sync works, adding in access to skills that they don’t have access to will only make the gap wider and more noticeable.
    i did not know this dungeons/trials/raids are PVP. what the "new really low lvl" player lose if i get all my skills?
    (1)

  6. #16
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Isn't it better to just make the lower level rotations better? Like, introduce the core of their endgame kits as older buttons that were removed before? MNK is a good example of this.

    I said it before, but just imagine a lvl 90 SMN dropping giant primals on level 15 Sastasha bats... Of course, a sprout's first reaction is going to be "woah that looks cool" but then it'll get old pretty fast. This is a game that boasts its story telling, so I think immersion is a big part of it too... You can say "well glamours are immersion breaking" but I think a Roe in a santa outfit is less harmful to a sprout's first experience than extremely flashy moves that do no damage to a bum pirate.

    Not to mention, how exactly would you balance healer and tank kits in old content? I haven't seen an answer to this yet.
    (1)

  7. #17
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,486
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Considering how strong you get over the levels, it just isn't feasible.

    let's look at how strong PLD's AoE gets over the levels:

    Starting AoE = 100 potency per GCD
    Level 90 AoE rotation = 405 potency per GCD

    (The maths: https://forum.square-enix.com/ffxiv/...=1#post5789193)

    So, if PLD were to take everything into, say, Sastasha, things would die much much quicker. Not that anything lats long in there regardless, so having a long rotation is completely pointless as you wouldn't even get the chance to use it. However, how would you change the numbers to suit your needs? How would this then change when you have to balance for Cutter's Cry, the first dungeon PLD gets access to Prominence, which increases the potency per GCD, or Holminster Switch where Magic Circle is available.

    However, this was only talking about level 90 rotations, what would happen if you were level 72 with Magic Circle and went into Cutter's Cry? That would require a different balancing formula because your potency per GCD is less than level 90 but still above level 40. Bear in mind, this doesn't take into account Circle of Scorn which is oGCD or Spirit's Within getting upgraded to Expiacion which is ST to AoE.

    Even if you figured out something that takes all that into account, we can now move onto the single target combo and all the different iterations for that based on starting level and the level of the dungeon and this is just one job, which also happens to be a tank who has a simple rotation. How would this change based on a DPS? They have far more actions to take into account for both AoE and ST and you would have to balance it all for every job at every level. This also hasn't taken into account defensives or healing as someone else pointed out.

    It just is not feasible.

    Also, the tomes and exp etc. are your reward for the 'punishment'. If that isn't a good enough incentive, then don't do them. There are plenty of ways to get tomes or exp outside roulettes so you never have to touch them if you don't want to.
    (4)

  8. #18
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by magitekLuna View Post
    i did not know this dungeons/trials/raids are PVP. what the "new really low lvl" player lose if i get all my skills?
    Well since you’d be doing like 10 times the damage, enmity for starters. If you can’t see the problem with jobs like SAM and BLM bringing 1200+ potency attacks into content where the fresh tank only has 1 combo that does about 120 potency then I can’t help you.
    (3)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  9. #19
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by flowerfairy View Post
    Isn't it better to just make the lower level rotations better? Like, introduce the core of their endgame kits as older buttons that were removed before? MNK is a good example of this.

    I said it before, but just imagine a lvl 90 SMN dropping giant primals on level 15 Sastasha bats... Of course, a sprout's first reaction is going to be "woah that looks cool" but then it'll get old pretty fast. This is a game that boasts its story telling, so I think immersion is a big part of it too... You can say "well glamours are immersion breaking" but I think a Roe in a santa outfit is less harmful to a sprout's first experience than extremely flashy moves that do no damage to a bum pirate.

    Not to mention, how exactly would you balance healer and tank kits in old content? I haven't seen an answer to this yet.
    or the new player see how good it is later on and want to try a job he did not think of. you take it to a place of insecure snowflake way to fast.
    (1)

  10. #20
    Player
    Sheriyana's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    335
    Character
    Namissa Minami
    World
    Balmung
    Main Class
    Machinist Lv 100
    I've been asking for this for years too. This is a problem that just gets worse with time, not because of skill culling but because of the proportions of older content vs current level content. At this point we have probably 10% of the content in the game actually at max level. Everything else is synced down and plays like crap because of it. It kind of defeats the purpose of leveling a job when all you're doing with it is synced content.
    (2)

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