You're citing a completely different issue and slap it on as a problem for a different issue. SE doing a bad job at balancing them doesn't mean there isn't a reason for doing them. The reality of the majority of the fight is melee has a set of constrain that range never have to worry about.
If mobility is arbitrary then explain:
- Why there exist melee uptime strat in literally every single tier, including this one. While there is never a range up time strat? 'Cause range don't need it.
- It's common to see a party of 3 range and 1 melee with a 1 range faking melee. Have you ever seen party with 3 melee and 1 range with a melee faking range? I personally never. Now there are have been a few fights where you can bring 3 melee without impacting personal performance, but that's because those fights don't have range mechanic, and they are rare. (Like P2S)
Also, you can't say SMN only have 2 casts and dismiss it as not important. The point is how many cast MCH has? None. Also SMN has 2 attack that requires them to be in melee range, how many attack does MCH has that requires MCH to be in melee range? None. There are time I misjudge the EGI order and end up with Irift when the mech require I'm away from the boss, so I either have to use a few ruin or forgo the 2 melee abilities altogether. Does MCH ever have to make such choice? Never
Sure, we can see them as no difference, but only if you just arbitrary dismiss every difference that's not convenience of your argument.
If Complexity of rotation considered arbitrarily, explain why BLM has constantly been the top DPS despite being a range? And even a good black mage still need some accommodation from the parties to perform optimistically. BLM does pay a range tax, the currency used is their mobility and rotation, rather than potency. This is simply the argument I'm making, MCH, as it is now can not just have a cake and eat it too.
If we disregard both mobility and rotation, are you gonna argue a BRD or DNC should do the same damage as a BLM?
No, that's not what they said as rectification. They said making the hitbox as big as they are this tier was a mistake, and that's not something they gonna do again. The problem they're referring to is a fight design issue, not a class balancing issue.And we've already seen their "rectification" when 6.25 dropped. They slapped on baby buffs after Dancer once again completely dwarfed its counterparts.