


As an indie game dev sometimes it's not a lazy excuse, it's a triage excuse.
They could fix it, by entirely overhauling how the code works for both districts and dressers and how the databases function, but then you have to build a new code base specifically for translating data over from one to the other because often the issue is 'fuck a fundamental issue with how we stored this data makes this happen so we have to store it in some new way', unless you want them to just wipe both dressers and housing area databases and make us all start from scratch? Is this feature worth that? It'd probably cut down the coding time by at least half if it was!

This rings so true I had to cast resurrection on this thread... I found it via a web-search anyway...
As a former coder... the quality quoted above pops my consciousness every single time I log in.
How? How does a company with so many financial resources look at the public and say "We can't do it" to a coding feat that requires no discovery? Either their core code really IS that shaky (doubt it... a LOT of concurrent players... so it's at least sufficient), or they just "don't wanna!" Either way, it's mildly surprising SE wishes to present itself to its fans, the investing public and the mirror-on-the-wall with food on his suit jacket.
It's even more mystifying when you look at other areas of the code and see the absolute baller effort of the programmers, such as, performing music. They jacked in MIDI support, but can't let us have a dresser in an apartment? Sure. I so believe you...
One thing I learned researching the "why" of it all is Japan's isolated technology culture of pride. If I understand correctly, there is a culture of "build it yourself! No outside help!" This means a lot of Japanese tech companies often reinvent what the industry knows already... and with the same errors that other people have already experienced...
I suppose that's a respectable tack to take if your team is on the absolute cutting edge of a topic; they're first! But...
It's like the 20th Century space race between Russia and the USA... May have saved the lives of some astro/cosmo-nauts if they had just shared their ideas with each other... hadn't reinvented the wheel to spite each other...
This is only gaming software, and nowhere near "important"... but it IS a pity. It must be the former coder's pride: If I can code a 10, why the bleep would I want to turn in a 6? Sure, sure mitigating concerns, at least let me turn in an 8... Please?
Now *cracks knuckles*... let's talk about the absolute gutter trash that is the inventory system... *inhales deeply*
(Not really. Another pet peeve of the software, hehe! '^_^')






Late reply, but I wonder if it would be possible to implement a solution that stops you from using the dresser when someone else is, so it only needs to load one person's dresser inventory at a time.
They can block people from using things like cannons if another player is already operating it, but I don't know if that would be transferable.
i feel a reasonable solution would be to add an 'instanced room' (like a free company room) called a study or something, that just leads to an a inn room.
It'd literally be a copy paste of the current inn rooms, you cant move or modify anything, but would allow access to the glamour dresser/armoire in a private/fc house.
Or just put the armoire in workshop. Maybe redesign the interior a little bit and put the wardrobes there.





This is an excellent idea. Could even have "skins" that you could select.i feel a reasonable solution would be to add an 'instanced room' (like a free company room) called a study or something, that just leads to an a inn room.
It'd literally be a copy paste of the current inn rooms, you cant move or modify anything, but would allow access to the glamour dresser/armoire in a private/fc house.
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