Results 1 to 10 of 314

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Melethron123 View Post
    what were you even trying to say with this reply..?
    That your insistence that every job should do the exact same damage even when perfectly rotated on a striking dummy means that all but the easiest jobs will underperform for all but the best players and all but the jobs least restricted by context (movement requirements, etc.) will underperform in most content.

    You are not asking for parity as it would affect anyone but the top 1% of speedrunners. You're just asking for the likes of MCH to be better than everyone else for the vast majority of player skill levels and the majority of content.

    The game shouldn't balance for on-paper theoretical performance alone. The game should balance for whatever best expands choice in-practice, and that means giving harder and more vulnerable jobs at least some degree of reward for their added risk.
    (0)

  2. #2
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That your insistence that every job should do the exact same damage even when perfectly rotated on a striking dummy means that all but the easiest jobs will underperform for all but the best players and all but the jobs least restricted by context (movement requirements, etc.) will underperform in most content.

    You are not asking for parity as it would affect anyone but the top 1% of speedrunners. You're just asking for the likes of MCH to be better than everyone else for the vast majority of player skill levels and the majority of content.

    You don't balance for on-paper theoretical performance. You balance for whatever best expands choice in-practice, and that means giving harder and more vulnerable jobs at least some degree of reward for their added risk.
    i'm not basing my arguments on striking dummies, i'm basing them on actual raid dmg numbers and the statements from people who have been raiding at a high level for years (some of them since 2.0)

    what are you basing your arguments on, if you don't mind me asking?
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Melethron123 View Post
    i'm not basing my arguments on striking dummies, i'm basing them on actual raid dmg numbers and the statements from people who have been raiding at a high level for years (some of them since 2.0)

    what are you basing your arguments on, if you don't mind me asking?
    You were arguing just earlier against jobs like BLM having even a theoretical rDPS lead, regardless of how much greater a portion of their damage they would lose to complexity or the constraints of specific fights. How else am I supposed to interpret that outside of asking for parity on-paper instead of parity in-practice (within the contexts of actual fights)?

    So long as you're asking for parity in practice, then sure, I'm all for that. Buff non-BLM Casters and physical ranged slightly, so in a typical fight (within such a span of content as any of this would matter, such as no easier than Extreme) with a typical player (but one typically open to learning) they're neck-and-neck.

    But you're going to have a degree of imbalance regardless so long as the jobs themselves are imbalanced in terms of complexity and contextual loss (from movement, range, spans of uptime, raid synergy, or whatever else); if the likes of MCH were perfectly balanced against BLM even in BLM's few ideal scenarios, then MCH would necessarily be outperforming it everywhere else, which ultimately means that BLM stops being a competitive option and instead becomes "griefing" or "an ego-pick", with more reliable jobs like MCH being pushed over them.

    A typical BLM should likely slightly underperform a typical MCH in fights especially bad for the likes of BLM, but the inverse should also be true; in fights decent/good for BLM, they should slightly outperform MCH. That fight-specific gap shouldn't be so great that you end up with "barred" jobs and/or "must pick" jobs, but so long as the two operate so differently, so should their outcomes differ -- with, yes, BLM coming out ahead at least as often as not.

    If we want the likes of MCH to be competitive across a larger gamut of content than that, though, it also needs a larger gamut of gameplay behind it between its floor and ceiling commensurate to that balance.
    (0)
    Last edited by Shurrikhan; 12-27-2022 at 08:44 AM.

  4. #4
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You were arguing just earlier against jobs like BLM having even a theoretical rDPS lead, regardless of how much greater a portion of their damage they would lose to complexity or the constraints of specific fights. How else am I supposed to interpret that outside of asking for parity on-paper instead of parity in-practice (within the contexts of actual fights)?

    So long as you're asking for parity in practice, then sure, I'm all for that. Buff non-BLM Casters and physical ranged slightly, so in a typical fight (within such a span of content as any of this would matter, such as no easier than Extreme) with a typical player (but one typically open to learning) they're neck-and-neck.

    But you're going to have a degree of imbalance regardless so long as the jobs themselves are imbalanced in terms of complexity and contextual loss (from movement, range, spans of uptime, raid synergy, or whatever else); if the likes of MCH were perfectly balanced against BLM even in BLM's few ideal scenarios, then MCH would necessarily be outperforming it everywhere else, which ultimately means that BLM stops being a competitive option and instead becomes "griefing" or "an ego-pick", with more reliable jobs like MCH being pushed over them.
    it's not "theoretical" mate... they're the numbers people are actually doing in actual raids
    (0)

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,106
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Melethron123 View Post
    it's not "theoretical" mate... they're the numbers people are actually doing in actual raids
    No it's absolutely theoretical, you're talking about how much dps these jobs deal on paper.
    Let me give you an example. Dark Knight deals significantly more dps than Warrior, but if all I did was look at the Dark Knights I've had in pugs I'd think they need to buff that job. Now why is that? Because these people aren't playing Dark Knight as optimally as it could be played, so they get outdps'd by a warrior which is about as hard to play as remembering to put on pants.

    Dark Knight does significantly more damage than warrior when played by a top 1% player, not when played by your average joe in savage pugs.

    If we did what you want and make all jobs equal on paper then the jobs that actually require a degree of mastery would almost always severely underperform, because the people playing them aren't all top 100 players.
    (2)

  6. #6
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Absurdity View Post
    No it's absolutely theoretical, you're talking about how much dps these jobs deal on paper.
    Let me give you an example. Dark Knight deals significantly more dps than Warrior, but if all I did was look at the Dark Knights I've had in pugs I'd think they need to buff that job. Now why is that? Because these people aren't playing Dark Knight as optimally as it could be played, so they get outdps'd by a warrior which is about as hard to play as remembering to put on pants.

    Dark Knight does significantly more damage than warrior when played by a top 1% player, not when played by your average joe in savage pugs.

    If we did what you want and make all jobs equal on paper then the jobs that actually require a degree of mastery would almost always severely underperform, because the people playing them aren't all top 100 players.
    you never heard of logs, have you?
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Melethron123 View Post
    you never heard of logs, have you?
    They are referring to the logs.

    Until over the 90th percentile, unless a fight specifically aligns well with DRK's uniquely short-on demand or has especially heavy magic damage, the 0.56% difference (that's taken straight from the median performances of DRK vs. WAR) isn't possibly going to offset the increased self-sustain of the Warrior. Trading an extra 6k+ (and for DRK to get that close, it needs to drop Edges from within its raid window, tightening the DPS gap even further) potency of healing per minute for an extra 37 dps isn't anywhere close to worthwhile, especially when you account for how one hard need even preempt incoming damage, but instead merely react to it afterwards. Until both are playing at/among the top ~5%, specifically in content that (A) has no use for WAR cheese and (B) has an enrage timer that the group is falling barely short of, the more challenging is already at a disadvantage.

    That's why when you ask for balance, people will rightly ask you "Where? For whom?"
    (3)
    Last edited by Shurrikhan; 12-29-2022 at 06:45 AM.