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  1. #1
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    In my experience dungeons take 12-20m regardless of optimization. There are a few groups here and there where a wipe will happen but its pretty rare. I don't see any need to micro manage what I am doing in the dungeon. I press buttons. Things die. I move on.
    (6)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,819
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Overhauling PLD shows a certain commitment to this. It's a big decision to overhaul a job that has never been overhauled on this scaled just because they want 2min buff windows and giant hitboxes.

    I haven't particularly noticed a difference. In dungeons, everything dies fast anyway because of gear. You could start potting if you really want another cd.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,154
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reap00 View Post
    In my experience dungeons take 12-20m regardless of optimization. There are a few groups here and there where a wipe will happen but its pretty rare. I don't see any need to micro manage what I am doing in the dungeon. I press buttons. Things die. I move on.
    This times 1000. Are we seriously writing a paragraphs-long rant about burst windows in regular dungeons? I rarely like the phrase "first-world problems", but wow...
    (3)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Striker44 View Post
    This times 1000. Are we seriously writing a paragraphs-long rant about burst windows in regular dungeons? I rarely like the phrase "first-world problems", but wow...
    Dw, it eventually runs the gamut all the way to "world-first problems" somehow exported to casual content.



    That said...

    ...the OP isn't talking about lacking the tools to deal with content or things taking longer now. She's talking about the game now appearing less interconnected, less varied, and (at least relative to the prior CD timings on what she'd typically run) less well-suited to the spans of continuous combat than it used to be.

    Elements of what she liked to do before (such as in reacting to longer raid CDs with her shorter ones -- even if that was probably typically poor practice) and/or holding CDs of different rhythms for their sync (again, typically poor practice, but /shrug), or just being able to get two major burst cycles out on a given boss so that the same boss fight duration nonetheless feels less trivial... are now lost to or diminished for her.

    No amount of "It's 12-20 minutes anyways" is going to be relevant to the complaint that was being made. It's a comment on fun, even if we may disagree with the poster on how to value those elements or even on how much they've really changed.
    The duration of or "need" around the problem affecting that perceived fun is irrelevant. That something one used to enjoy is now less fun, it'd be no boon for it to be short(er) anyways; that'd be like a favorite TV show getting both worse writing and longer commercial breaks.
    (1)
    Last edited by Shurrikhan; 12-27-2022 at 04:42 PM.

  5. #5
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Reap00 View Post
    In my experience dungeons take 12-20m regardless of optimization. There are a few groups here and there where a wipe will happen but its pretty rare. I don't see any need to micro manage what I am doing in the dungeon. I press buttons. Things die. I move on.
    EW's levelling dungeons only really get up to 20 minutes long because the majority of them split the packs of mobs awkwardly. Every one of them has one or two parts where you can't really wall to wall because the story portion of the dungeon forces you to wait at different points.
    (0)