From my own anecdotal daily roulette experiences, each wall pulls and boss will last longer than 2m if one of the party member are semi-afk or just not playing decently in general (i.e. pure healers, single targeting DPS, spend more time chatting/dying than playing). I noticed this because I'm particularly aggressive when running as a healer whereas random healers tend to play too carefully, hence as soon as I queued anything but one, the slower pace becomes immediately apparent.
...Not sure about the 'fun' part though, considering they are relative. I just watch how many % the boss have left by the time the buff comes back up. Anything below 10% means I'll just hold it and rejoice in knowing the party I'm matched with are kickin' and alive. Otherwise, no biggie.


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