The first MMO to increase their sub is the first to go. There's way too much competition for people's time these days, especially with all the streaming services. At least we've finally gotten away from an expansion every year.



Thank you, every time this comes up in a thread I always get the most frustrated because I've posted a few times with "our sub money and the amount of money we pay for the game does not go back to just the devs" I don't know how many times.
They have already stated that every dollar spent in the Mogstation goes directly to the devs, so you literally have Fantasia addicts and the whales to thank for a higher budget for the game, since that's added into the budget they get directly from the company to make patches and xpacs.
Sub money + game sales go to the company as a whole to pay for rent, salaries, new equipment (hardware + software), insurance for their employees, utilities, development into other games - which, I will note, other games' sales also go back into FFXIV since it goes into a pool for profits, because that's how it works - and whatever else they do that isn't public.
The Mogstation team has always been separate, and while it's frustrating to see something that would have been perfect for an event (the spriggan mount would have been perfect for Easter and I will truly die on that hill) it's not something the dev team thought of or would have put in the game otherwise. Sucks sometimes, but I'd rather see something appear in game than not at all.
I remember this in a LL, and it was definitely said with fondness that she's got a very strong personality lol. It wasn't joking or a 'scared' sort of statement, but definitely with fondness.
Except you don't cause they barely ever touch that price and don't adjust it depending on how much people spend on the Mog shop. The game is at it peak and we got lots of sales now yet the subs price still the same.
Older mmo didn't change sub price when cashshop got added.
It just sad seeing people defend the cashshop. It somewhat okay to just accept it here, but it another thing going out of you wayt to say it a good thing and defending it on forums
That should tell you how beneficial it is to the game and how important it is to at least stay competitive with other subscription services. There are plenty of articles out there about how the subscription fees aren't enough to keep games afloat. There was once a time where they even considered in-game ads to supplement income.






I did say "at the most optimistic viewpoint". I am on the fence as to whether it is a good thing, as we do not and cannot have all the facts about how the sub price is structured and where it goes.
If it is indeed subsidising my base payment, I'm fine with it.
If they could afford to put these things in the base game and not raise the subscription price, that's bad.
Ultimately we don't know, although as long as we continue to get a large number of glamours within the game, I am not too bothered by the occasional one being a paid extra.
Last edited by Iscah; 12-27-2022 at 01:59 AM.
How many worlds need to be added before the math adds up for where mogstation profits go?![]()
1 - It still doesn't stop Sparky from dying every now and then
2 - Maths? Dude, this is the FF14 community, you know darn well half their brains imploded upon hearing "Prime Numbers".
So what you're saying is they make 150-200M of subs alone per year and without the shop there wouldn't be steady profit? If only x % of the active subs occasionally buys something from the shop how is it the majority of profit? Aside from the fanta addicts. Missing the logic here.Yoshi-P himself.
He's said over several liveletters that the mogstation team is effectively an autonomous team that does what it wants as long as it doesn't collide with what the actual FF14 team is doing in regards to outfits/mounts/etc. He even described the woman who leads the mogstation team as a scary 'Empress' type of person.
Sorry, but I'm gonna have to blow your mind here: Without the mogstation, FF14 wouldn't even generate 'steady profits', it'd be a blip in the financial report and barely worth the maintenance costs to run for the company comparatively. The cost for AAA game development has been rising rapidly the past half a decade, alongside inflation. The fact the $15/month sub price hasn't risen in close to a decade is almost entirely thanks to the mogstation allowing others to pick up your tab of the true monthly sub price. Let's do some math, shall we?
Lucky Bancho's latest census for 6.2 puts about 1.45million active characters. Now for the sake of giving every advantage possible to the sub profits by stacking everything in its favor, lets pretend each and every one of those 1.45million characters is a unique service account (absolutely untrue) that is also paying $15/month (also absolutely untrue, between entry & legacy sub costs), and finally, pretend every single character is subbed every single month of the year (also untrue). Factoring in everything, this equates to about $261million/year. and this is the theoretical highest.
If it is a necessary evil the people running it are honestly doing a poor job with the current setup. Just to name a few examples, undyable, gender locked and inseparable costumes, outdated selection.
Also I'm not sure what Yoshi said is correct, or how he really meant it. Why would the mogstation be autonomous from the rest of the FF XIV team? They're one and the same creative business unit. If it were true why aren't there near duplicates items yet ? One would think it eventually collides with quest, login or event rewards.
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