Page 11 of 45 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 447
  1. #101
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by LifeupOmega View Post
    DRG doesn't need help honestly, but 60% DR, MCH Chainsaw, and NIN/SAMLBs are still awful for the health of FL overall.

    DRG with a DRK to cluster will net you an incredible amount of impact, kills, damage, whatever. Like this is an average game on Seal Rock which is p much all I've been playing.



    Right now they should prob try something like 30-40% DR for melee, 10-20% for NIN alone due to how it's a pseudo-ranged, see how it affects the meta and brings back some ranged impact instead of them being fodder for melee. Being able to play any job and tank, and then escape, 6+ players if you have BH5 is ludicrous in any scenario too.
    Honestly? I'd look at tweaking the timers for abilities next. Along with reducing melee/tank to 30% and NIN to half of that.

    A shorter cooldown on Purify and/or Guard would make a substantial difference. I also think that Sprint needs to be changed from unlimited to a 30-50% uptime short cooldown - maybe like 8 sec duration with 20 sec cooldown. Unlimited sprint is a problem for melee characters, as unless you can chain CC's together, you can quite literally just run away from melee/caster attackers and there's surprisingly little you can do about it.

    Unlimited sprint is fine in CC due to tiny maps, but it's kind of an issue in the larger environments of FL and RW.
    (0)

  2. #102
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Maybe perhaps re-modify the LB itself?

    Can’t ask to request be taken something away in your favour & if that were the case then I have to differ otherwise to equally do so for your job or all jobs altogether.

    PS: It can be countered; its all about situational awareness & timing your abilities & vice versa for your opponents…
    (0)

  3. #103
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    I think it's probably a good idea to remove instant death mechanics from the game in general. Instant death mechanics in a game with low tickrate and spell batching is... not really ideal. Note that SAM, NIN, etc LB do not lack counterplay - it's just that the counterplay isn't terribly fun and it creates an unpleasant environment.

    I'd suggest something like, SAM LB does 5k flat damage, increased by 100% against targets afflicted by Kuzushi; and it additionally applies a damage over time effect equal to the target's maximum HP with a 6 sec duration if they are afflicted by Kuzushi. This still has the same net effect of killing people who attacked into Chiten, but offers a few moments to react to it. Maybe pumping all four potions into it will prevent you from dying... but now you have no mana, still have very low health, and you *probably* can't elixir. But it's better than "server tick says you die." Because it's a dot, Guard won't help you.

    For NIN, I think I'd just change it to like 15k flat damage plus an additional 10k if they are below half health, and all of the damage ignores Guard. You could then probably revert the LB nerfs, as a ~25k hit is less likely to directly kill someone, and thus they will instead need to rely more on getting the buff to chain it.

    I don't know what to do about Chainsaw. Maybe just give it a nice dot? Or they could do something like, each target hit after the first takes additional damage up to 100% more damage?
    (2)

  4. #104
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kansene View Post
    How's that mathematically impossible soloing of melee jobs on brd going?


    Just fine.
    (2)

  5. #105
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Ransu View Post


    Just fine.
    That's great!
    I'd greatly appreciate pointers, seeing as I'm unable to replicate the required numbers even in ideal lab-perfect conditions. It's not outside the realms of possibility that I've gotten a modifier wrong or misunderstood how things stack.

    I'm very impressed with the unrelated screenie, those are insanely good stats, more than twice my personal best KB-wise.
    (0)

  6. #106
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ransu View Post


    Just fine.
    That doesn't answer the question though, just showing of a high kill count with the other 2 teams being not even close to the winner even. For all i can see, it was a breeze stomping.
    (10)

  7. #107
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,030
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Latarma View Post
    Add ninja to the list of jobs that are completely unbalanced in frontlines since it completely ignores the damage reduction that melees and tanks are supposed to have in that mode, if you're under 50% HP you are dead. Meanwhile LBs from Summoner, Dragoon, Redmage, etc are all still affected by the 60% damage reduction that tanks and melees have. don't forget you can also guard dragoon's lb this with all the Dmg Reuction it'll do next to no damage
    It doesn't just ignore the 60% DR, it also benefits itself from the 60%, making it both incredibly tanky and annoying but also more lethal than every other melee.
    (0)

  8. #108
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    It just occurred to me that if I use Horrid Roar and get Kuzushi because of it, I will still take 100% damage even though targets inflicted with Horrid Roar should deal 50% less damage to me. It's a contradiction.
    (1)
    The next person who bears steel at my PVP team, I'm not only going to kill them, but I'm going to kill their spouse, their friends, and burn their godsdamned house down!

  9. #109
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Blinding_Awesomeness View Post
    It just occurred to me that if I use Horrid Roar and get Kuzushi because of it, I will still take 100% damage even though targets inflicted with Horrid Roar should deal 50% less damage to me. It's a contradiction.
    Japanese class privledge, silence silly lancer!

    私は武士であり、愚かな装甲騎士の男を破壊するために私のエピック限界突破を使用します
    (3)
    Give me more Keeper of the Moon rep!

  10. #110
    Player
    Blinding_Awesomeness's Avatar
    Join Date
    May 2022
    Posts
    91
    Character
    Eliza Aldrich
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nikoto View Post
    Japanese class privledge, silence silly lancer!

    私は武士であり、愚かな装甲騎士の男を破壊するために私のエピック限界突破を使用します
    (^ワ^=) While I was playing with sticks, SAMs studied the blade.
    (1)
    Last edited by Blinding_Awesomeness; 12-25-2022 at 12:33 AM.

Page 11 of 45 FirstFirst ... 9 10 11 12 13 21 ... LastLast