tbh if entire gc side has nothing but tank,melee, and 2 healers in a 24(note max you can have in GC side in a 72) Its pretty much game over if they are hive mind it. Also most high kills are melee in every FL or about 90% in the top 10.
tbh if entire gc side has nothing but tank,melee, and 2 healers in a 24(note max you can have in GC side in a 72) Its pretty much game over if they are hive mind it. Also most high kills are melee in every FL or about 90% in the top 10.
RDM became unplayable after the % def buff.Add ninja to the list of jobs that are completely unbalanced in frontlines since it completely ignores the damage reduction that melees and tanks are supposed to have in that mode, if you're under 50% HP you are dead. Meanwhile LBs from Summoner, Dragoon, Redmage, etc are all still affected by the 60% damage reduction that tanks and melees have. don't forget you can also guard dragoon's lb this with all the Dmg Reuction it'll do next to no damage
IIRC LB with max BH strikes 8.500 x2 = 17.000 hp, basically tickles.
MCH with medium BH deals 20k with drill+analisis alone.
Going caster in FL its just horrible in general.
BLM its decent because with LB he can start annoying people with ice.
Can't they just change it so it only proccs on single target skills? Or is that too hard for them to do?
DRG doesn't need help honestly, but 60% DR, MCH Chainsaw, and NIN/SAMLBs are still awful for the health of FL overall.Add ninja to the list of jobs that are completely unbalanced in frontlines since it completely ignores the damage reduction that melees and tanks are supposed to have in that mode, if you're under 50% HP you are dead. Meanwhile LBs from Summoner, Dragoon, Redmage, etc are all still affected by the 60% damage reduction that tanks and melees have. don't forget you can also guard dragoon's lb this with all the Dmg Reuction it'll do next to no damage
DRG with a DRK to cluster will net you an incredible amount of impact, kills, damage, whatever. Like this is an average game on Seal Rock which is p much all I've been playing.
Right now they should prob try something like 30-40% DR for melee, 10-20% for NIN alone due to how it's a pseudo-ranged, see how it affects the meta and brings back some ranged impact instead of them being fodder for melee. Being able to play any job and tank, and then escape, 6+ players if you have BH5 is ludicrous in any scenario too.
Last edited by LifeupOmega; 11-23-2022 at 03:47 AM.
this was me with a GNB LB the other day, i got like a quadra kill with it XDDRG doesn't need help honestly, but 60% DR, MCH Chainsaw, and NIN/SAMLBs are still awful for the health of FL overall.
DRG with a DRK to cluster will net you an incredible amount of impact, kills, damage, whatever. Like this is an average game on Seal Rock which is p much all I've been playing.
Right now they should prob try something like 30-40% DR for melee, 10-20% for NIN alone due to how it's a pseudo-ranged, see how it affects the meta and brings back some ranged impact instead of them being fodder for melee. Being able to play any job and tank, and then escape, 6+ players if you have BH5 is ludicrous in any scenario too.
Oh Im sorry was this suppose to mean something
I had left this chat weeks ago why are you talking to me now
Then insult me bravo we devolve quickly if we get emotionally charged from this
If you want to continue this state your argument
Free the Glam!, Duel Pistols (Gunner)?
Give me more Keeper of the Moon rep!
I see the bad pvpers are still complaining.
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