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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,642
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It looks to me like a lot of ARR city states and many of the surrounding areas are actually one giant zone split on purpose to separate resources. We could make the same argument with Upper La Noscea and Outer La Noscea.

    To merge them they would probably have to go back and modify thousands of npcs and quests that take place in the city states so that they happen in the unified area and a lot of other information like that would have to be combined as well. So it's not very likely.

    The areas are bigger now, but when the game released it supported PS3 and lower specs. It might still be worth being this way because ARR are the first areas new players set foot in and therefore can be the most busy.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
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  2. #2
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It looks to me like a lot of ARR city states and many of the surrounding areas are actually one giant zone split on purpose to separate resources. We could make the same argument with Upper La Noscea and Outer La Noscea.

    To merge them they would probably have to go back and modify thousands of npcs and quests that take place in the city states so that they happen in the unified area and a lot of other information like that would have to be combined as well. So it's not very likely.

    The areas are bigger now, but when the game released it supported PS3 and lower specs. It might still be worth being this way because ARR are the first areas new players set foot in and therefore can be the most busy.
    This was the case in 1.0; one of their big touted features was no loading (but longish walk tunnels/bridges)…. Most of the 2.0 zones could theoretically be put back together, but it might be a headache to do now since shared variables etc would need to be reworked.
    (2)

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