Quote Originally Posted by Prrringles View Post
Yeah this is what you get for going mainstream.
That isnt just mainstream, such things happen in any game with an economy. Any economy will get players to automate things to optimize their money generating.

The only way to counter this is either by using a tax mechanism (editing prices costs gil), or by having improved detection. As detection is usualy more difficult, tax would be the solution.
But for taxing, there is the issue it also punishes the legit players. But at least there is a way: each retainer can only relist 10 items for free per day. If its sold, a new item is not considered relisted. When exceeding this value, each price change now costs some gil. This value also scales up doubling each time. For gracefulness we can exclude items under a certain value (items/stacks below 10k in total), or even make that cost tiered (<1k is free, <10k 100gil, >10k is scaled values).
Optionaly you could even make these 'relists' a resource that you can stack (for example you get 10 per retainer per day, but they can stack up to 100 - making the occasional trader unaffected).

And ff is still far from mainstream. WoW is mainstream, and ff is still a niche (but probably also the reason why its a lot more fun). Every time an MMO is mentioned in the news (even if its about gaming in general), WoW is usualy mentioned as an example, but FF isnt (at least not in my country).