Lol, this is a pretty funny portrayal though I feel the population should skew more towards the left rather than a normal distribution as I feel most players are casual and do not really give their panties twisted over the amount of DPS they do.
If the content is cleared what is the problem? We all have good and bad days. Good and bad runs for a variety of reasons.
While mechanics ARE king, that’s not the full story. Lower dps requires higher performance to beat enrage and the simple fact is, if you can’t do your rotation then you’re not good enough to do mechanics. Besides if someone’s dps is bad enough it can make it harder for everyone else. When you NEED a dps LB3 to beat enrage then you can’t tank LB Cachexia 2 or healer LB3 a bad mess up.From my experience on then current savage content, mechanics count more in the long run than tight dps checks. You cant clear a dps check without the party doing the dance first and foremost with little to no error. Its a heck a lot harder for groups to fully understand their part in that dance and memorizing mechanics without dying. Once thats figured out, the dps checks usually always clearable.
This is of course saying as the majority rather than the absolute.
Mechanics you can ignore or mess up become wipes with bad dps.
If that’s a serious question the difference between parses is “mostly” because FFlogs doesn’t separate by gear level like WoW does. This means your fresh 610 summoner is compared to that 630+ BIS summoner whose dragoon astro and dancer friends are all loading him with buffs right when his Bahamut cycle starts and whose raid kills the boss significantly faster so a higher proportion of the fight is under the effect of those buffs/potions.
Somebody has never done week 1 savage before XD
People can be as mechanically good as they want, but lack the DPS required to clear a savage tier on release because they don't know how to maximize their job's DPS output.
Wiping to Enrage with 0 deaths because somebody missed a few GCDS throughout a fight, or the healer deciding that DPS is for the DPS jobs.
The worst thing is, you tell them they need to improve and immediately you are the toxic one, regardless of how correct you are.
Hey, did you actually read that last sentence I made in that post or...While mechanics ARE king, that’s not the full story. Lower dps requires higher performance to beat enrage and the simple fact is, if you can’t do your rotation then you’re not good enough to do mechanics. Besides if someone’s dps is bad enough it can make it harder for everyone else. When you NEED a dps LB3 to beat enrage then you can’t tank LB Cachexia 2 or healer LB3 a bad mess up.
Mechanics you can ignore or mess up become wipes with bad dps.
How does any of this make dps meters "toxic" in any way?No thanks.
Damage/heal meters are toxic.
Quit Overwatch 2 when they added the stats page.
Stats don't ever tell the full story, and it encourages bad play.
They are fine in games where K/D matters.
But damage/heal meters encourage poeple to top the charts rather than actually play properly.
For example, I have seen plenty of healers 'top' the charts in games I play, but they are playing absolutely woefully. Their heals are mostly them opting not to remove themselvs from crap. Same with DPS. High DPS is great, but not if you are putting yourself in the way of death.
Then you have people bitching if you don't do a job (as per the stats), etc.
Just because a few peeps misuse a tool doesn't make the tool itself bad or in any way responsible for that misuse. If someone drives a car through a group of people that's awful and (assuming they did it intentionally) they're a terrible person... but that still isn't a reason to ban cars.
[Insert gun control discussion here]How does any of this make dps meters "toxic" in any way?
Just because a few peeps misuse a tool doesn't make the tool itself bad or in any way responsible for that misuse. If someone drives a car through a group of people that's awful and (assuming they did it intentionally) they're a terrible person... but that still isn't a reason to ban cars.
:P
Unlike driving cars through crowds of people, players will be quick to normalize judging and flaming using dps meters.How does any of this make dps meters "toxic" in any way?
Just because a few peeps misuse a tool doesn't make the tool itself bad or in any way responsible for that misuse. If someone drives a car through a group of people that's awful and (assuming they did it intentionally) they're a terrible person... but that still isn't a reason to ban cars.
Having these metrics available will give more people something to point at and exclaim "this person is shit, let's kick them".
More people will be made aware of the disctepancy between jobs and it's going to foster a community where exclusion and minmaxing takes presedence over everything else even among casuals. If you glance over at a certain other MMO, people are getting kicked from leveling dungeons for playing the wrong spec because icyveins and their own sweaty dps meters say they suck.
I'd say this is down to a design problem though, anyone who wants to do a week 1 clear probably feels forced to use them because god forbid you use abilities in a slightly suboptimal order twice in a fight and cause a dps check fail.
And people want to emulate the top raidrs so it trickles down.
I doubt getting political is helping anything, but dps meters are also more regularly helpful than most guns - the day to day benefit of owning a gun other than a hunting rifle is often touted as just... having a gun incase someone else also has a gun or tries to commit some act of violence.
Having dps meters doesn't require someone to be a psychopath in order to see the benefit, everyone would also have them available as a learning tool to improve. There's no such immediate, universal benefit to having a gun which is why I've always found that comparison kind of silly and went with the car one instead. Cars similarly provide a helpful service constantly, so even if they're technically capable of being used in a bad way they're mostly doing a good thing and those bad uses are the outliers.
This is the same with dps meters in XIV, because I guarantee you many people you see playing are already using them and see people underperforming all the time, they're just not mean people so they aren't pointing out those inefficiencies.
How does including dps meters somehow roll back protections against harassment in the minds of some of you people?Unlike driving cars through crowds of people, players will be quick to normalize judging and flaming using dps meters.
Having these metrics available will give more people something to point at and exclaim "this person is shit, let's kick them".
More people will be made aware of the disctepancy between jobs and it's going to foster a community where exclusion and minmaxing takes presedence over everything else even among casuals. If you glance over at a certain other MMO, people are getting kicked from leveling dungeons for playing the wrong spec because icyveins and their own sweaty dps meters say they suck.
I'd say this is down to a design problem though, anyone who wants to do a week 1 clear probably feels forced to use them because god forbid you use abilities in a slightly suboptimal order twice in a fight and cause a dps check fail.
And people want to emulate the top raidrs so it trickles down.
Even including a dps meter in the base game as a hud element wouldn't suddenly make it okay to be rude to other players based on their performance and I can't for the life of me understand how you link these two things in your mind.
There are already existing protections against harassment in the game, and including dps meters would not alter those protections in any way.
Last edited by moroarda; 12-19-2022 at 10:20 PM.
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