stats have caps anyways so i don't think that's an issueThe problem with removing caps is called losing balance. They have it set up in a way that it'll be balanced in the long run. You could remove the cap and dump +300 points into STR and never have to touch good gear again for example, or they'll have to release new gear that beats out the possibility of someone dumping over 300 points into a stat in order to make the gear even worth having.
your saying dumping 300 points, you do know im talking about just the adjustable stats, right?
I am, it's an example. All stats have a cap to where you gain benefit/diminishing returns, since our base states are high it means the benefits to +stats is also high, but if you can already gain high +stats with no cap to doing it, it would cause a balance issue in the long run.
Having adjustable stats cap were they do, to me, makes them kinda feel like they are not worth even being adjustable. They could just raise the obvious base stats. Even a 60/40 split would make more sense so that more people end up with different stats. If you ask any archer they'll tell you they have 50/50 dex and piety. If the split was 60/40 then we wouldn't be forced to all make the same decision(i don't mean physically forced, more like forced by common sense). Maybe some people will wanna were af body and wanna put some extra points in piety cause theres not much on the body and they don't mind sacrificing the dex cause they have double melded gloves.I am, it's an example. All stats have a cap to where you gain benefit/diminishing returns, since our base states are high it means the benefits to +stats is also high, but if you can already gain high +stats with no cap to doing it, it would cause a balance issue in the long run.
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