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  1. #1
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50

    adjustable stat points are kinda useless

    When I first found out they were bringing back the adjustable stats I was happy. Then when I found out they had a max on them I was like oh. Every class has 2 stats that are far superior to that class/job then any other, so why have a cap on points that we should be able to divide ourselves. I feel the cap makes us feel like we are in control of the points when we really are not. The mechanics of the game are in control.

    Solutions
    option a(my favorite) remove the caps so we have full freedom over the points.
    option b allow for a minimum of a 75/25 split instead of the 50/50 split we have now.

    If you feel the system is fine now please list some of your stat setups and maybe some reasons behind not putting your stats in the ideal spots, I'd love to read them.
    (0)

  2. #2
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by syntaxlies View Post
    When I first found out they were bringing back the adjustable stats I was happy. Then when I found out they had a max on them I was like oh. Every class has 2 stats that are far superior to that class/job then any other, so why have a cap on points that we should be able to divide ourselves. I feel the cap makes us feel like we are in control of the points when we really are not. The mechanics of the game are in control.

    Solutions
    option a(my favorite) remove the caps so we have full freedom over the points.
    option b allow for a minimum of a 75/25 split instead of the 50/50 split we have now.

    If you feel the system is fine now please list some of your stat setups and maybe some reasons behind not putting your stats in the ideal spots, I'd love to read them.
    I think the system is fine as it is now.

    My stat setup on my main job (WHM) is +23 MND and +22 VIT, for the bonus to Cures and Healing Magic Potency that MND gives, and the Enhancement Magic bonus that VIT gives. While most WHMs would agree that VIT and MND are the way to go, it still gives the option to a WHM who wants to be in charge of something like Repose or something the option of buffing Piety for the MP and Enfeebling Magic. The point allocations were meant to give a small boost to fit your playstyle.

    A 75/25 cap would be OK I suppose, give a bit more diversity in specializations (someone who goes mostly MND vs mostly VIT), but I vehemently disagree that allowing full customization is a good option. It's a really terrible option, actually.

    The reason it's terrible is because if they allowed for that it'd completely destroy the need to get gear. People would just cap out whatever stats that were most useful (350-310 spread becomes required for all DDs) and even if they didn't do something like that and instead planned for gear by getting close to cap then getting gear that put them to cap, once new gear is released everyone will want to redo their stats again to compensate for the new gear. It becomes a constant capfest (not that it isn't now, which I hate, but that's for another topic. This would just make it a lot worse).

    Keeping the point allotment customization small numbers like it is now keeps gear relevant. Yeah, you could max out your STR through allotment but you're gonna need good gear to get to high STR values.
    (3)

  3. #3
    The problem with removing caps is called losing balance. They have it set up in a way that it'll be balanced in the long run. You could remove the cap and dump +300 points into STR and never have to touch good gear again for example, or they'll have to release new gear that beats out the possibility of someone dumping over 300 points into a stat in order to make the gear even worth having.
    (3)

  4. #4
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Elexia View Post
    The problem with removing caps is called losing balance. They have it set up in a way that it'll be balanced in the long run. You could remove the cap and dump +300 points into STR and never have to touch good gear again for example, or they'll have to release new gear that beats out the possibility of someone dumping over 300 points into a stat in order to make the gear even worth having.
    stats have caps anyways so i don't think that's an issue

    your saying dumping 300 points, you do know im talking about just the adjustable stats, right?
    (0)

  5. #5
    Quote Originally Posted by syntaxlies View Post
    stats have caps anyways so i don't think that's an issue

    your saying dumping 300 points, you do know im talking about just the adjustable stats, right?
    I am, it's an example. All stats have a cap to where you gain benefit/diminishing returns, since our base states are high it means the benefits to +stats is also high, but if you can already gain high +stats with no cap to doing it, it would cause a balance issue in the long run.
    (0)

  6. #6
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Elexia View Post
    I am, it's an example. All stats have a cap to where you gain benefit/diminishing returns, since our base states are high it means the benefits to +stats is also high, but if you can already gain high +stats with no cap to doing it, it would cause a balance issue in the long run.
    Having adjustable stats cap were they do, to me, makes them kinda feel like they are not worth even being adjustable. They could just raise the obvious base stats. Even a 60/40 split would make more sense so that more people end up with different stats. If you ask any archer they'll tell you they have 50/50 dex and piety. If the split was 60/40 then we wouldn't be forced to all make the same decision(i don't mean physically forced, more like forced by common sense). Maybe some people will wanna were af body and wanna put some extra points in piety cause theres not much on the body and they don't mind sacrificing the dex cause they have double melded gloves.
    (0)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I think it's fine this way, there is enough wiggle room to give you a little edge in the things you want. Bringing back the WHM example, I went with 15 in INT, MND, and PIE since I find myself nuking enough even while main healing to warrant increasing my damage/accuracy, and having the Aero/Stone effects land more consistently is very useful. The numbers are high enough to feel the little boost but low enough to not feel like you are gimping yourself if you decide to spread around.
    (0)

  8. #8
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    The whole stats thing is kinda dumb... basically everyone allocate their points exactly the same way, which is pointless (bad pun, I know).

    I would like a system where stats varies to some degree by race/gender like FFXI, bring back old fully adjustable abilities while making some abilities job/class exclusive, and attach each ability some stats bonus/penalty. For example, equip Cure ability would increase your mp, equip Rain of Death would increase your DEX but decrease STR, and equip Sentinel would give you an att penalty.
    (0)
    Merlwyb is my wife~


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