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  1. #111
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,036
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Deceptus View Post
    And what are BRD/MCH supposed to do when there's not a healer around?
    Kite the mobs and not get hit. They are ranged so it's a no brainer what happens if a ranged anything gets hit. Leg/foot graze exists for a reason, use it man!

    Quote Originally Posted by Deceptus View Post
    Tanks shouldn't be able to heal substantially either, yet here we are when they can solo dungeon bosses, 8 man raid bosses etc.
    What are you, the mitigation police? Besides, the only tanks that can do that are warrior. Tell a 6.0 drk player who played during 2.0-3.0 to heal themselves and see what kind of answer they have for you, lmao.
    (1)

  2. #112
    Player
    flowerfairy's Avatar
    Join Date
    Aug 2022
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    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    The people trying to bring healer engagement into this don’t really understand what most healers are complaining about… The real problem is the design of the healer kits themselves. The lack of downtime buttons, the over abundance of redundant oGCD heals, the deprecation of GCD heals due to said oGCD heal abundance, this is the main issue healers have. The amount of healing we have to do in a fight can also slightly play into our engagement, but that’s ultimately a low priority. How much healing we have to do pretty much always goes away when everyone’s item level goes up.

    Phys. Ranged being able heal about the worth of Lustrate every 2 minutes isn’t going to make playing a healer more or less boring, we’re already in a bad spot. They have stuff like Leg Graze and Foot Graze that pretty much only see use in solo content. I think one of these can be replaced for a heal, maybe a regen that recovers a total that’s a little less than what’s recovered with a full uptime Bloodpath.
    (1)

  3. #113
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raoabolic View Post
    Besides, the only tanks that can do that are warrior.
    Tell me you have no idea what you're talking about without telling me you have no idea what you're talking about.

    Quote Originally Posted by Raoabolic View Post
    Tell a 6.0 drk player who played during 2.0-3.0 to heal themselves and see what kind of answer they have for you, lmao.
    1) We're talking about the game now, not 6 years ago.

    2) Even if you want to have that discussion, Dark arts + Abyssal Drain was ridiculously good healing. Again, you have no idea what you're talking about.
    (0)
    Last edited by Deceptus; 12-12-2022 at 01:53 AM.

  4. #114
    Player
    Raoabolic's Avatar
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    Nov 2016
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    Bastok
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    2,036
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    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Deceptus View Post
    Tell me you have no idea what you're talking about without telling me you have no idea what you're talking about.
    So you are telling me that all other tanks have the sustain of war? How about some actual points in your post rather than worthless insults? lmao
    (0)

  5. #115
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raoabolic View Post
    So you are telling me that all other tanks have the sustain of war? How about some actual points in your post rather than worthless insults? lmao
    You're the one who broadly said "Only Warriors can do that", we weren't talking about sustain in general. But yes. Every tank can solo dungeon bosses without problems. Every single one.

    Every tank ended up soloing P1N after the Living Dead change. Every single one.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #116
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
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    2,036
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    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Deceptus View Post
    You're the one who broadly said "Only Warriors can do that", we weren't talking about sustain in general. But yes. Every tank can solo dungeon bosses without problems. Every single one.

    Every tank ended up soloing P1N after the Living Dead change. Every single one.
    "after the living dead change"
    Yes, they fixed LD so it's not garbage. We have circled around to what that other poster said where the LD rework wasn't needed. Just because LD is just Bloodwhetting with a 300s cooldown. Let's see those drk's clear it before the LD change. Also, if every tank can clear a current- wait a sec, it's just p1 Normal. Are you even arguing in good faith? Meme runs have been a thing for a while since the devs decided to homogenize classes. If you are talking about bigger issues with the game that allowed this to happen then I can get behind it but from where i'm standing you are just upset tanks are not dying compared to dps classes because "Tanks shouldn't be able to heal substantially either". That just sounds like a kid going "But mommy, HE got the better sustain!". That kind of mindset is why every class is being retooled to play the same.
    (0)

  7. #117
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by flowerfairy View Post
    The people trying to bring healer engagement into this don’t really understand what most healers are complaining about… The real problem is the design of the healer kits themselves. The lack of downtime buttons, the over abundance of redundant oGCD heals, the deprecation of GCD heals due to said oGCD heal abundance, this is the main issue healers have. The amount of healing we have to do in a fight can also slightly play into our engagement, but that’s ultimately a low priority. How much healing we have to do pretty much always goes away when everyone’s item level goes up.

    Phys. Ranged being able heal about the worth of Lustrate every 2 minutes isn’t going to make playing a healer more or less boring, we’re already in a bad spot. They have stuff like Leg Graze and Foot Graze that pretty much only see use in solo content. I think one of these can be replaced for a heal, maybe a regen that recovers a total that’s a little less than what’s recovered with a full uptime Bloodpath.
    Healers and whatever complaints they have about their kits and engagement don't have much relevance at all in this matter. I also don't know how the sustainability of tanks entered the conversation either. How the hell did Living Dead make it in here? It boils down to does physical ranged need more self sustain other than SW? If the layers of the subject reveals that there is more going on with physical ranged than just their ability to sustain/assist healers, then sure. However, I think Deceptus was pretty clear in her OP that the role in question is physical ranged, especially with BRD and MCH.
    (1)

  8. #118
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
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    Sage Lv 90
    Just necroing this to point out that 6.3 brought about Hyper Potions. Stronger than Second Wind at half the cooldown. A potion is better than a Role Action.

    (0)
    Last edited by Deceptus; 01-23-2023 at 10:52 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #119
    Player
    Saraide's Avatar
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    Jun 2021
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    3,061
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raoabolic View Post
    "after the living dead change"
    Yes, they fixed LD so it's not garbage. We have circled around to what that other poster said where the LD rework wasn't needed. Just because LD is just Bloodwhetting with a 300s cooldown. Let's see those drk's clear it before the LD change. Also, if every tank can clear a current- wait a sec, it's just p1 Normal. Are you even arguing in good faith? Meme runs have been a thing for a while since the devs decided to homogenize classes. If you are talking about bigger issues with the game that allowed this to happen then I can get behind it but from where i'm standing you are just upset tanks are not dying compared to dps classes because "Tanks shouldn't be able to heal substantially either". That just sounds like a kid going "But mommy, HE got the better sustain!". That kind of mindset is why every class is being retooled to play the same.
    Pointing at the solo runs of normal modes can not be done in good faith. Yes a warrior has done it when it launched but it took them like 40 minutes or something. That's not a win at this point, that's just suffering.
    (0)

  10. #120
    Player
    Connor's Avatar
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    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    This argument doesn’t make much sense to me I’m afraid. As a Bard or Dancer you’re not limited to Second Wind for supporting healing; Bards can use Nature’s Minne (which does affect Second Wind), Dancers have Improvisation and Curing Waltz. Machinist doesn’t have anything but then they don’t really seem to have much of anything these days lol. At least they got their wrenches back

    Surely if it’s that much of an issue to have and there’s no healers for whatever reason, Hyper Potions could help as previously mentioned. Or just ask the healers to stop spamming Glare etc (it’s frustrating when healers think using a single oGCD is a dps loss lol). Melee already have both Second Wind and Bloodbath

    I don’t see the advantage of giving ranged dps even more self-healing, since all it really does is further disincentivises healers from using their actual heals (for which there’s already such a minuscule incentive lol). Maybe I’m just misunderstanding something

    In terms of solo content there should really be something like variant/lost actions to let players try and round out their skill set for things like this. I.E DPS equipping Cure etc, healers equipping dps abilities. Honestly I think a system like that for normal content would go a long way to make the game feel less stagnant and classes feel a bit more distinct from each other, but that’s a different thread altogether lol
    (0)

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