Quote Originally Posted by LittleImp View Post
You are unironically just completely making things up.

This is such a nonsensical take that it makes me immediately doubt you have ever stepped foot in high-end raid in either of the games, and are just grasping at straws to white knight like usual.

It is objective fact that there are more permutations and randomization in all of those games, than there is in ANY content offered in FF14.
You seem to have interesting definitions of "unironically", "making things up", "permutations" and "randomization" given that your use of all them is, as you so eloquently put it, objectively wrong. I also never mentioned "high-end raiding," though even there I would still be correct. The entire way DBM functions for WoW is inherent on scripts and specifically a lack of randomization.

Meanwhile, let's take a fight like Eden's Promise: Eternity. Each time you do it, the boss will select random (aka different) elements in different orders on each of its casts. Saying "I'll just stand close on the first cast, then go to the side on the second cast" will get you very dead, very quick, because there's a very low probability that specific movement will be the right one.

Umm, ya no buddy. Look at what I got here.
Umm, yeah buddy. Look at the descriptions of those abilities. While the name of the move occurs at a certain time, each time it's cast, it can be cast in a different way (such as the order and placement of the crystals for each use of Topaz Stones). Way to fail at proving someone wrong and end up actually proving them right