Quote Originally Posted by Liam_Harper View Post
Agreed.

We asked for harder dungeons and all we actually got were small scale Savage progression raids. Which is nice, but it's not a dungeon. It seems odd that they keep giving us more aoe tools in our toolkit, things like Shoha II, Orogeny or updates to existing aoe and the only thing we really get to use that toolkit on is leveling dungeons and faceroll Experts where it's mostly irrelevant what buttons you press.

I don't think we were really looking for more progression raids. There are people who will enjoy it because it's smaller scale and it fills a niche (that's a good thing), but most of us have our Extreme trials, Unreal, p5-8S statics and Ultimates and that's a good fill of raids. Yet any real dungeons are sorely lacking in this game. I won't speak for everyone, but personally I'd really like to have that authentic dungeon experience, and not just 3 corridor 3 boss bland facerolls.
The problem is that we can't really have that experience right now, because they've removed all of the buttons involved in that "dungeon experience." Why do you need CC when raid bosses are immune to it? I mean, look at the sheer breadth of control effects BLU has access to - it's absolutely possible, but they don't want to put it into the game because normal dungeons aren't designed to be remotely challenging, and they'd have to add a bunch of buttons that are otherwise useless in raids if we wanted something even vaguely like WoW's mythic+ dungeons, or even old-school MMO dungeons where CCing monsters was important.

Moreover, that kind of skillset isn't present in players anymore, anyway. WoW flirted with making heroics actually challenging several times, and most of the time it was a failure because the majority of players simply did not have the skillset necessary to handle that kind of content. And rather than accept the need to learn new skills, they pitched a fit until Blizzard nerfed them. The same thing would happen here, but probably even worse because of how trained this playerbase is to expect "free" victories.