Quote Originally Posted by PangTong View Post
While Variant is fine (though a bit more railroady than I'd like), my issue with Criterion is that I think it puts too much emphasis on the bosses. Instead of feeling like a dungeon, it just feels like 3 raid bosses that have to be cleared consecutively in the same lockout. There's only two trash sections, you clear them out quickly, and the high damage forces you into single pulling anyway so there's not much new gameplay there.
Agreed.

We asked for harder dungeons and all we actually got were small scale Savage progression raids. Which is nice, but it's not a dungeon. It seems odd that they keep giving us more aoe tools in our toolkit, things like Shoha II, Orogeny or updates to existing aoe and the only thing we really get to use that toolkit on is leveling dungeons and faceroll Experts where it's mostly irrelevant what buttons you press.

I don't think we were really looking for more progression raids. There are people who will enjoy it because it's smaller scale and it fills a niche (that's a good thing), but most of us have our Extreme trials, Unreal, p5-8S statics and Ultimates and that's a good fill of raids. Yet any real dungeons are sorely lacking in this game. I won't speak for everyone, but personally I'd really like to have that authentic dungeon experience, and not just 3 corridor 3 boss bland facerolls.