Quote Originally Posted by Deceptus View Post
In my perfect "me as the designer" world, one of the benefits / traits / rewards for getting max level in a particular zone would be the removal of EXP on death penalty for that specific zone.

It also encourages going to lower zones to help people out after you've completed them.

It's not a fun or rewarding mechanic by any means and there's a reason modern MMO's have moved on from it. Players don't like to lose progress.
At the same time, once you are at max level, losing mettle feels empty.
I just do not wait for revive anymore if I die alone or forced to re do the fight in a raid, getting back is enough now.

The first area though has pitiful mettle reward which is not really ideal if you are grinding for the buffs