I could have done without losing zone xp entirely from the start.
In my perfect "me as the designer" world, one of the benefits / traits / rewards for getting max level in a particular zone would be the removal of EXP on death penalty for that specific zone.
It also encourages going to lower zones to help people out after you've completed them.
It's not a fun or rewarding mechanic by any means and there's a reason modern MMO's have moved on from it. Players don't like to lose progress.
Players don't like to lose progress, but they also feel bored when there's no consequence for mistakes. Perhaps the better solution for helping people get back into Bozja would've been to have better rewards from the CEs based on rank.In my perfect "me as the designer" world, one of the benefits / traits / rewards for getting max level in a particular zone would be the removal of EXP on death penalty for that specific zone.
It also encourages going to lower zones to help people out after you've completed them.
It's not a fun or rewarding mechanic by any means and there's a reason modern MMO's have moved on from it. Players don't like to lose progress.
Please. My hubby wants to finish some older relic gear and it's killing me, but it makes him happen so we do it together.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!
It would be nice for the older exploration zones to be nerfed again, whether it's changing the scaling again, or reducing the xp lost in eureka and bozja for dying. Something to either make things better for new players having to go through it in underpopulated zones, or at least make it a shorter grind.
At the same time, once you are at max level, losing mettle feels empty.In my perfect "me as the designer" world, one of the benefits / traits / rewards for getting max level in a particular zone would be the removal of EXP on death penalty for that specific zone.
It also encourages going to lower zones to help people out after you've completed them.
It's not a fun or rewarding mechanic by any means and there's a reason modern MMO's have moved on from it. Players don't like to lose progress.
I just do not wait for revive anymore if I die alone or forced to re do the fight in a raid, getting back is enough now.
The first area though has pitiful mettle reward which is not really ideal if you are grinding for the buffs
EXP loss serves no purpose. It's not "exciting" or dangerous and as others have mentioned you make it back in a few Skirmishes. It's just a tedious slap on the wrist that exists for the sake of existing. Old MMO's phased it out for a reason.
Well don't stand in stuff it adds to the penalty list.
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