Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 38
  1. #11
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jeeqbit View Post
    There being time between NMs or consequences for dying aren't that much of a problem. They are only a problem for people who only play 2 hours a day.
    Yup, all you have to do is stay home all day playing FFXIV.
    (9)

  2. #12
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    916
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raoabolic View Post
    The fomo in Bozja was strong. I feel bad for anyone trying to clear Dalriada right now.
    There are still people doing it and it turns out it's much faster with ~10 people. Probably a blessing in disguise.
    (2)

  3. #13
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I could have done without losing zone xp entirely from the start.
    (2)

  4. #14
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    In my perfect "me as the designer" world, one of the benefits / traits / rewards for getting max level in a particular zone would be the removal of EXP on death penalty for that specific zone.

    It also encourages going to lower zones to help people out after you've completed them.

    It's not a fun or rewarding mechanic by any means and there's a reason modern MMO's have moved on from it. Players don't like to lose progress.
    (2)

  5. #15
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Deceptus View Post
    In my perfect "me as the designer" world, one of the benefits / traits / rewards for getting max level in a particular zone would be the removal of EXP on death penalty for that specific zone.

    It also encourages going to lower zones to help people out after you've completed them.

    It's not a fun or rewarding mechanic by any means and there's a reason modern MMO's have moved on from it. Players don't like to lose progress.
    Players don't like to lose progress, but they also feel bored when there's no consequence for mistakes. Perhaps the better solution for helping people get back into Bozja would've been to have better rewards from the CEs based on rank.
    (1)

  6. #16
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Please. My hubby wants to finish some older relic gear and it's killing me, but it makes him happen so we do it together.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  7. #17
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    It would be nice for the older exploration zones to be nerfed again, whether it's changing the scaling again, or reducing the xp lost in eureka and bozja for dying. Something to either make things better for new players having to go through it in underpopulated zones, or at least make it a shorter grind.
    (2)

  8. #18
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Deceptus View Post
    In my perfect "me as the designer" world, one of the benefits / traits / rewards for getting max level in a particular zone would be the removal of EXP on death penalty for that specific zone.

    It also encourages going to lower zones to help people out after you've completed them.

    It's not a fun or rewarding mechanic by any means and there's a reason modern MMO's have moved on from it. Players don't like to lose progress.
    At the same time, once you are at max level, losing mettle feels empty.
    I just do not wait for revive anymore if I die alone or forced to re do the fight in a raid, getting back is enough now.

    The first area though has pitiful mettle reward which is not really ideal if you are grinding for the buffs
    (2)

  9. #19
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    EXP loss serves no purpose. It's not "exciting" or dangerous and as others have mentioned you make it back in a few Skirmishes. It's just a tedious slap on the wrist that exists for the sake of existing. Old MMO's phased it out for a reason.
    (9)

  10. #20
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,161
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Well don't stand in stuff it adds to the penalty list.
    (3)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast