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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I totally get you, which is why my point wasn't about frequency but rather it existing and it being used in the first place. How frequent this is done depends on datacenter, time of day and current patch (like how some patches ask you to complete specific raid series, like Bozja required Ivalice series).

    My problem is the existence of it as it is a clear point that can be abused and has been abused. The frequency is irrelevant.
    The problem is that CT works just like any alliance raid where you do actually need a certain ilv to get into it. Its main gimmick is that CT itself is by the far the fastest alliance raid to clear which is the incentive for those people to force its queue.

    If they go back and rework all of the CT raids to be more challenging and the same level of length and quality as the current raids then that would be a win. But then those cheaters would just move on the Void Ark (which I think is the next fastest raid?) and try to manipulate ilv for quicker clears.

    Its just like with bots, except youre combating with a very low minority of people whom do what they do because they want to get their daily raids done quickly.

    I cant find a good solution to permanently solve it without reworking the level sync/item lv system for all instanced content
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    The problem is that CT works just like any alliance raid where you do actually need a certain ilv to get into it. Its main gimmick is that CT itself is by the far the fastest alliance raid to clear which is the incentive for those people to force its queue.

    If they go back and rework all of the CT raids to be more challenging and the same level of length and quality as the current raids then that would be a win. But then those cheaters would just move on the Void Ark (which I think is the next fastest raid?) and try to manipulate ilv for quicker clears.

    Its just like with bots, except youre combating with a very low minority of people whom do what they do because they want to get their daily raids done quickly.

    I cant find a good solution to permanently solve it without reworking the level sync/item lv system for all instanced content
    There are various options to consider actually.

    1.) Rebalancing of the raids (ARR + potentially HW)
    While the least likely due to the amount of effort required to rescale the raid, it will have the most profound impact based on the potency-per-second difference from now to back in ARR. Our HP is also a lot more consistent with the addition of Vitality on all gear pieces, making a boss like Bone Dragon and his Platinal adds a minimal threat. This alone may not be enough though, leading to...

    2.) Item level CAP
    A much easier to implement feature as it exists throughout the entire game already. The minimum item level for the CT raids are 40 item levels below the respective Coil Raid cap that was obtainable since then (LotA min 50, 1st Coil max 90; ST min 70, 2nd Coil max 110; WoD min 90, 3rd Coil max 130).

    Considering there is currently no cap, we are essentially doing Labyrinth of the Ancients with 80 item levels above the intended difficulty and Syrcus Tower still by a whopping 60. Higher even, as 135 is the item level maximum for Lv50.

    3.) Dynamic item level requirements
    Hardly a shocker, these exist as well. While currently statically implemented every major patch with Mentor Roulette, a dynamic version is not out of the question. Essentially lift the item level and unlock requirements based on your job's current level to continue being able to do Alliance Raid roulette on that job. Fundamentally:
    - per level backet (50, 60, 70, etc) require minimum 1 of your current level bracket and all previous unlocked
    - per unlocked duty, raise minimum required item level based on the highest currently unlocked

    This is essentially a small-scale database check on your unlocked content and searching for "max" on "minimum item level" in your available duties.

    4.) EXP adjustments
    Should all else fail, an adjustment to EXP and/or other rewards are an option. However I wouldn't leave it at "just increase for all other content", I'd go as far as saying "reduce it for LotA and ST" if they remain in the powercrept state they are currently in.
    --
    I'll be honest, it is a hot mess and I won't say it is "easy to just do it'" given I work in a similar work environment, but it is definitely within their scope and within reason to do SOMETHING about it.
    (3)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    If they go back and rework all of the CT raids to be more challenging and the same level of length and quality as the current raids then that would be a win. But then those cheaters would just move on the Void Ark (which I think is the next fastest raid?) and try to manipulate ilv for quicker clears.
    The ilv cheese would no longer be valid, since any player in the queue below level 60 will thwart their efforts to cheese the roulette. Reworking the CT raids will undoubtedly remove one part of this problem.
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,732
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    The ilv cheese would no longer be valid, since any player in the queue below level 60 will thwart their efforts to cheese the roulette. Reworking the CT raids will undoubtedly remove one part of this problem.
    I do miss co-tanks actually having to do something, like tanking an Iron Giant away from the group on Behemoth or having to consider the adds on Bone Dragon to be staggered - or god forbid, the platinals actually doing dangerous damage again.
    (0)