Quote Originally Posted by KageTokage View Post
Farming methods like this are why I'd be in favor of them just axing the gil drops from dungeons entirely.

They already stopped doing it after HW, so why not just purge it entirely and replace it with rewards that are still valuable but not as easily exploited for gil?
I'd rather they didn't do that.

I have paid for all my ilvl610 gear just by doing dungeons whenever a healer is on the 'Adventurer in Need'.

It is my main source of income, and I enjoy healing.

Even if you don't mean the 'reward' at the end of the dungeon, the 76+ gil per mob dead starts to add up. That is a good 3,000 gil a dungeon. Add on adventurer in need, and it brings it up to 15k for a completion, plus whatever the boss drops.