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  1. #101
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Could be interesting to see what they'd do with a blank slate. No story baggage from rushing to recover from a failed first try.
    (0)

  2. #102
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aizuh View Post
    Like ffxi>ffxiv i would assume they'd use the current ff 16's engine with a whole new story, mechanics class system ect. if they were to continue ff's MMO brand. Or like they said they would do for Content upgrade for 7.0 and work on the graphics and backend filelogs.
    I'm pretty sure someone said XIV and XVI are running the same engine, which should be a major clue as to why you can't compare single player offline games to multiplayer online.
    (2)

  3. #103
    Player
    Striker44's Avatar
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    Jan 2022
    Location
    Uldah
    Posts
    1,112
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Could be interesting to see what they'd do with a blank slate. No story baggage from rushing to recover from a failed first try.
    If you're referring to 1.0, the main "failure" there wasn't the story, but rather the UI, graphics, gameplay aspects. The story itself was actually one of the few highlights and was used as a positive jumping-off point for ARR. The big fixes were in the gameplay department.
    (3)

  4. #104
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    If you're referring to 1.0, the main "failure" there wasn't the story, but rather the UI, graphics, gameplay aspects. The story itself was actually one of the few highlights and was used as a positive jumping-off point for ARR. The big fixes were in the gameplay department.
    And then they rushed to get ARR up and running, dropping a lot of 1.0's plot and reworking or retconning more, and ended up with a mess. There's a lot of baggage and half-addressed plot threads still dangling from it to this day.
    (1)

  5. #105
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by TheMightyMollusk View Post
    And then they rushed to get ARR up and running, dropping a lot of 1.0's plot and reworking or retconning more, and ended up with a mess. There's a lot of baggage and half-addressed plot threads still dangling from it to this day.
    "oh no, looks like FFXIV was a dud all along, whatever shall we do"

    So whats your point? Most of the loose-ends and lore transition (the big ones at least) have been acknowledged and addressed in 2.0 and beyond.
    (5)

  6. #106
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Could be interesting to see what they'd do with a blank slate. No story baggage from rushing to recover from a failed first try.
    It sounds like that's what they're going for with 7.0 and beyond.
    (0)

  7. #107
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Deveryn View Post
    It sounds like that's what they're going for with 7.0 and beyond.
    I'll be surprised if they actually go with that idea. It makes the most logical sense but something tells me they'll just continue where EW left off anyway :v

    Can we get a Rhapsodies of Vanadiel (or as I like to call it, Rhapsodies of Eorzea) style of content from FFXI ,just for the new players to quickly catch up to 2.0-70 please?
    (1)

  8. #108
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Oh my gosh its so funny how many people have no idea what it means to update a game anymore.
    More like... there's a difference between enjoying and being critical of a piece of media (both in terms of its production history and its final execution) vs enjoying a game for the entertainment value of it. And people just forgot which was which.

    I feel like the thread started out as mis-blaming, and it's since devolved into criticising the engine. Which, sure, that's fine, but the mis-blaming is still there. People still assume the problems with the game come from the engine and not from the stuff built on the engine. No game ever remakes itself from the ground up to meet new technology. At best they implement better frameworks, have different grapical quality and polish up older systems, but their base remains.

    You won't change how a game is designed without re-releasing it. And you'd only ever do that if your technology was absolutely obsolete (which FF14 isn't, it still very much runs on our current technology just fine) or if it died and needs a relaunch. For example, it hasn't stopped League of Legends from being a Dota clone, no matter how different it's become since its 2009 launch. I don't even think Phantasy Star Online 2 New Genesis even does that, and that one's an updated PSO2 with a separate game mode. 1.0 was on the verge of dying, though, and needed a relaunch. That's how big it is.

    FF14 has flaws that could do with being properly addressed. Replacing the engine is far too drastic though.

    Quote Originally Posted by PirateRyanG View Post
    FF16's engine is the same as FF14's engine.
    An updated version of FF14's engine, yep. Which really says a lot about an engine's capability outside one unique game as a sample, as well as the different needs between an MMO meant to also run on consoles with cross-platform compatibility vs a single-player game. Basically, if you migrated FF14 to Luminous Engine or Unreal Engine 4 just to have graphical quality on the likes of FF15 or FF7 Remake but still keep it as an MMO, your computer would beg for the sweet release of death.
    (3)

  9. #109
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,569
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Avoidy View Post
    I kinda wonder if ff17 will be an mmo, or if square's just done making these things now.
    If they ever need to, it's been said it's an option to rename FF14 to another number such as FF17 to make it seem new.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #110
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    They won't unless they have to.

    As long as FF14 is profitable they won't have to make another MMO. And from the looks of it, this game has such a cult following that it would take a long to make it unprofitable. I feel like the RP scene alone could keep this game alive, even if the story and combat aspects became completely unplayable.
    (1)

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