Could be interesting to see what they'd do with a blank slate. No story baggage from rushing to recover from a failed first try.
Could be interesting to see what they'd do with a blank slate. No story baggage from rushing to recover from a failed first try.
I'm pretty sure someone said XIV and XVI are running the same engine, which should be a major clue as to why you can't compare single player offline games to multiplayer online.
If you're referring to 1.0, the main "failure" there wasn't the story, but rather the UI, graphics, gameplay aspects. The story itself was actually one of the few highlights and was used as a positive jumping-off point for ARR. The big fixes were in the gameplay department.
And then they rushed to get ARR up and running, dropping a lot of 1.0's plot and reworking or retconning more, and ended up with a mess. There's a lot of baggage and half-addressed plot threads still dangling from it to this day.If you're referring to 1.0, the main "failure" there wasn't the story, but rather the UI, graphics, gameplay aspects. The story itself was actually one of the few highlights and was used as a positive jumping-off point for ARR. The big fixes were in the gameplay department.
"oh no, looks like FFXIV was a dud all along, whatever shall we do"
So whats your point? Most of the loose-ends and lore transition (the big ones at least) have been acknowledged and addressed in 2.0 and beyond.
I'll be surprised if they actually go with that idea. It makes the most logical sense but something tells me they'll just continue where EW left off anyway :v
Can we get a Rhapsodies of Vanadiel (or as I like to call it, Rhapsodies of Eorzea) style of content from FFXI ,just for the new players to quickly catch up to 2.0-70 please?
More like... there's a difference between enjoying and being critical of a piece of media (both in terms of its production history and its final execution) vs enjoying a game for the entertainment value of it. And people just forgot which was which.
I feel like the thread started out as mis-blaming, and it's since devolved into criticising the engine. Which, sure, that's fine, but the mis-blaming is still there. People still assume the problems with the game come from the engine and not from the stuff built on the engine. No game ever remakes itself from the ground up to meet new technology. At best they implement better frameworks, have different grapical quality and polish up older systems, but their base remains.
You won't change how a game is designed without re-releasing it. And you'd only ever do that if your technology was absolutely obsolete (which FF14 isn't, it still very much runs on our current technology just fine) or if it died and needs a relaunch. For example, it hasn't stopped League of Legends from being a Dota clone, no matter how different it's become since its 2009 launch. I don't even think Phantasy Star Online 2 New Genesis even does that, and that one's an updated PSO2 with a separate game mode. 1.0 was on the verge of dying, though, and needed a relaunch. That's how big it is.
FF14 has flaws that could do with being properly addressed. Replacing the engine is far too drastic though.
An updated version of FF14's engine, yep. Which really says a lot about an engine's capability outside one unique game as a sample, as well as the different needs between an MMO meant to also run on consoles with cross-platform compatibility vs a single-player game. Basically, if you migrated FF14 to Luminous Engine or Unreal Engine 4 just to have graphical quality on the likes of FF15 or FF7 Remake but still keep it as an MMO, your computer would beg for the sweet release of death.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
They won't unless they have to.
As long as FF14 is profitable they won't have to make another MMO. And from the looks of it, this game has such a cult following that it would take a long to make it unprofitable. I feel like the RP scene alone could keep this game alive, even if the story and combat aspects became completely unplayable.
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