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  1. #1
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    269
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The mechanics of trials and raids are not hard at minimum item level. They are just more fun because you can actually die in them. But they are not so hard that the hardcore players who got matched into it wouldn't be able to carry them and rez, the way you described they do in WoW.
    That used to be the case, but it's getting spottier and spottier. The root cause is probably the fact that both DPS checks and stack markers (wasn't Nidhogg one of the first fights to elicit complaints on a mass scale, come to think of it? ...) are used more and more often even in story modes.

    The trauma conga line is then fairly easy to retrace, and usually goes something like so (of course, Alphascape V3.0 is the poster child):

    1. A mechanic that newbies and more casual players actually do often struggle with happens. People, especially later on in content's lifespan (when you tend to get such fights with at least one newbie and a few rouletters trying to recall the details) mess this mechanic up.

    2. Now that some people are dead and some people have vulns, the stack marker goes out with greatly increased average damage per player, making it difficult or impossible to avoid further deaths.

    3. Before Weakness (often a double dose for a player or two after the above) wears off, the add phase/DPS check goes out, and the raid wipes as the better players are not able (and may not mathematically be able) to cover for this (don't forget that in such cases, Weakness tends to be further compounded by the fact that many classes are also rotationally ruined for a significant period of time after dying due to often having had their job gauge wiped out and their gauge-generating abilities still on CD).

    There's also a few glaring outliers here like the 5.3 trial and its (hopefully remaining unique) QTE (which one should note, is the only case of a mandatory 8/8 QTE in any content, INCLUDING hardmodes, thank the Twelve. I'm trying to remember, did it also have the same bugaboo as In From the Cold where you have to not only mash, but mash without hitting anything that's bound to something? I remember it used to just be "don't hit Enter" but now for some reason it's become a lot more restrictive what keys you can mash).
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,812
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Amarande View Post
    That used to be the case, but it's getting spottier and spottier. The root cause is probably the fact that both DPS checks and stack markers (wasn't Nidhogg one of the first fights to elicit complaints on a mass scale, come to think of it? ...) are used more and more often even in story modes.
    Nidhogg didn't elicit complaints on a mass scale as far as I know. There was usually a wipe the first time, because tanks didn't tank properly or they didn't know they needed to all stack for the stack marker. This is a lot better now that they teach stack markers in ARR, but battle system changes have made it easier too.

    The trauma conga line is then fairly easy to retrace, and usually goes something like so (of course, Alphascape V3.0 is the poster child):
    Now there were complaints about Alphascape V3.0 to the point that the developers had to have a meeting where they decided to always name casts clearly such as "Left/Right". Every cast like it since then has been Left/Right.

    The steps you described would be resolved by trying again and everyone learning from their mistakes, which is intended. It's OK to take more than 1 pull to kill it. It usually wouldn't take very many. They nerf old trials with a buff called The Echo when you die which significantly increases your damage, HP and heal potency.

    There's also a few glaring outliers here like the 5.3 trial
    The trials do get more demanding for a casual player just doing the story, because they expect they are slightly competent at the game by then. But even that trial grants The Echo and people overlap the flare and stack all the time without a problem. All they need to do is the QTE and The Echo will pull them through eventually. The QTE literally say to press a button in the middle of the screen. It couldn't be more clear.
    (1)
    Last edited by Jeeqbit; 11-29-2022 at 04:36 PM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Nidhogg didn't elicit complaints on a mass scale as far as I know. There was usually a wipe the first time, because tanks didn't tank properly or they didn't know they needed to all stack for the stack marker. This is a lot better now that they teach stack markers in ARR, but battle system changes have made it easier too.
    It was mostly concentrated in a single thread. Or at least, that's the only one I can find via the search function.
    (1)
    Last edited by RyuDragnier; 11-29-2022 at 04:53 PM.

  4. #4
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    It was mostly concentrated in a single thread. Or at least, that's the only one I can find via the search function.
    Woah, some posts read like present-day. The more things change, the more they stay the same!
    (1)
    Mortal Fist

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RobynDaBank View Post
    Woah, some posts read like present-day. The more things change, the more they stay the same!
    Different time, same arguments.
    (1)