But there's also that old saying about too much of a good thing... or doing things in moderation. In general, I think some people invest / commit a little too much to this and don't give themselves breaks or become super conservative when it comes to change.
That's because forum posters are so out of touch with the rest of the playerbase. You've played the game to the point that healing is no longer a challenge. I doubt this is the experience of the average player.




This is why using the simplified 11111111111 argument is so great. They can't admit it's unfun. They can't. The myriad issues with the healing role don't even need to make the discussion floor. All you need to do is say that spamming one spell over and over and over and over and over again for the overwhelming majority of any encounter is among the most tedious video game experiences you've ever had, and you're going to get a wall of "you're just terminally online". "You just play too much". "You should play something else". "Go play a DPS". "Slightly nudging the engagement of healer downtime upward would leave it in a state you'd still complain about".
THIS, right here, is why the 11111111111 argument is my favorite. Because it's a step away from the most boring video game experience you could possibly conceive, and -every single one- of the current healer design white knights claims GLARE GLARE GLARE GLARE GLARE GLARE GLARE is "too much of a good thing".
It's amazing. You'd think they'd curl up and burst into flames if they ever typed "why yes, casting one spell a gazillion times in a single encounter seems spammy and boring".


This I am aware of given how there's been talk of PLD changes for 6.3 going on still. Same applies for basically any job: What I'd like Foraet to answer is this - Do you enjoy 1111111111111111 the entire time you're playing XIV? Is that the thing you like the most about the job? Because I'd certainly love to hear your side and spark more discussion about it.
We can be ultra-conservative about it, but it's always a good idea to talk about the issues themselves as we have to ask the question for both the casual and high-end playerbase.
Because the average player isn't thinking about the damage they are putting out. They are trying to keep on top of their own ability with the role along with the struggles of other players who are making constant mistakes and keeping them alive. This is completely the complaint of someone in a well-oiled savage static who has put hundreds of hours too much into a specific role. You paint yourself into a box; you won't play any other roles, you won't go in under-geared, and you won't take OP skills off your bars or do anything to make the game more interesting for yourself. This game gives you so much freedom and you refuse to take it.This is why using the simplified 11111111111 argument is so great. They can't admit it's unfun. They can't. The myriad issues with the healing role don't even need to make the discussion floor. All you need to do is say that spamming one spell over and over and over and over and over again for the overwhelming majority of any encounter is among the most tedious video game experiences you've ever had, and you're going to get a wall of "you're just terminally online". "You just play too much". "You should play something else". "Go play a DPS". "Slightly nudging the engagement of healer downtime upward would leave it in a state you'd still complain about".
THIS, right here, is why the 11111111111 argument is my favorite. Because it's a step away from the most boring video game experience you could possibly conceive, and -every single one- of the current healer design white knights claims GLARE GLARE GLARE GLARE GLARE GLARE GLARE is "too much of a good thing".
It's amazing. You'd think they'd curl up and burst into flames if they ever typed "why yes, casting one spell a gazillion times in a single encounter seems spammy and boring".
Lmfao this is my favorite one. "Forum posters are OUT OF TOUCH AND DONT REPRESENT THE REST OF THE PLAYERBASE!"
Everyone I talk to about healers in game hates the current healers.
The sprouts in my FC have told me that they think healers aren't fun and that they're very boring to play.
The healers in my static hate the current healers and one is only begrudgingly playing healer because I begged to swap off it for this tier, and they've been telling me how much they want to quit lately and have been asking if I'll consider going back to healer for the next tier.
Healer threads are consistently posted about here and other avenues of discussion about the game where people consistently discuss about how boring they are, how unfun 1 button spam is and how healers need to change.
Healers are the least played role at level 90 according to the Lucky Bancho census, and their populations have dropped in EVERY DC more than any other role - in an expansion where the healer role gained a new job, it still isn't making the "rest of the playerbase" flock to healers.
The lack of healers has gotten so bad that even Japanese players asked Yoshida about it in his recently Q&A with the community and he had to ask DPS and Tank players to "please try out healing."
The healer role is an instant queue almost always no matter what time you're playing across the game, across all content.
But yes, it's definitely the "out of touch" forum posters, and only us who don't like healers in this game. The rest of the playerbase clearly loves the current healer direction. The healer role is in such a state where Yoshida is repeatedly asked questions about it by not just NA/EU forum posters, but influencers at expansion launches and even Japanese players who generally have different views about how to play the game than western players do (Japanese players in general use strats that are safer to ensure a clear at the cost of DPS uptime where as NA/EU strats often are more dangerous to ensure DPS uptime) are complaining about how the state of healing and how nobody is joining parties on healer.
So if the rest of the playerbase loves healers so much, why aren't they showing up en masse to play them?
Maybe it could be that even the average bear can see that 1111 is anti-fun design and they don't want to play it when they could go play something that is designed to be fun?
Anecdote. I can counter with everyone I know who doesn't play healers won't play them because they have anxiety. The forum doesn't represent the player base and never has.
I see the same 10 people in all these posts. You people live in a bubble.
Nice job not addressing anything else that was written. No matter how much you repeat your little mantra of "forum doesnt represent the playerbase", it won't change the objective facts that I wrote.![]()
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