This is something I probably wouldn't be completely against and, as much as I love PLD, having so much of the rotation be buffed can make the job feel off sometimes, mainly when a boss becomes untargetable, especially with FoF. You can use it beforehand, get some GCDs in, but not the full duration, so it is effectively ticking down and not being used, which feels like a waste, however, if you were to save it, you delay your requiescat phase. You could use Requiescat then FoF, but for the most optimum use, you wait until your next Goring Blade, which means you should have used it before anyway.
On another note, because PLD is buffed for most of it's rotation, I do almost consider FoF to be PLD's base damage anyway. Requiescat is more damage per GCD than FoF, so it is effectively behaving like Lance Charge or Riddle of Fire or No Mercy for a tank example. By baking in FoF damage into PLD's combos you not only make PLD do more damage (your 6 unbuffed GCDs will be increased thanks to this change) and it gets rid of the cursed opener. Whether that damage increase is enough to bring it more inline with other tanks or if it needs a bit more I do not know, however, it is the least intrusive change to PLD's current rotation.
Now, we can get to something interesting, the extra Atonement. Now, I don't know about anyone else, but not using an Atonement always felt, wrong. So, since we are changing PLD anyway, we can see if this can be adressed.
I have worked out in the past, if you combine Skill/Spell Speed, PLD needs a 8% reduction from base GCD to fit everything into a 60 second window. However, what if we keep the spells at 2.5?
Of the 60 seconds, the spells take up 20 seconds (8*2.5), which means we need to fit 18 more GCDs into that time. Doing the quick maths, this is an 11% reduction on the GCD needed. However, knowing that this tier, using info from The Balance Discord, tanks are looking to get their GCDs to around 2.47. If we were to make the GCD reduction 10%, then, from the 2.47 GCD, that would get reduced to 2.223, which is close enough to what we want.
So, the proposal is to make Fight or Flight into a trait that reduced PLDs GCD by 10% and we can even keep it at level 2. This would obviously make PLD a quicker tank than the rest, but I don't see that as a bad thing. The only thing that could cause a problem is double weaving because of the shorter GCD window. I personally do not know a good threshold for GCD speed where double weaving can potentially cause an issue for some. However, compared to DRK and GNB which have to deal with alot of oGCDs, PLD has far fewer, so I don't see it as being too big of an issue.
I am omitting changes to PLD's defensive actions as they have already been talked about many times.
TLDR Remove Fight or Flight as an action, put the 25% damage increase into all weaponskills as base potency. Fight or Flight is added as a trait that reduces weaponskill recast time by 10% obtained at level 2 to make PLD a more speedier tank and remove the concept of not using an atonement in your rotation.



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