Yup, you can go 15/0/36 and still loseYour skill barely matters, all you can hope is there are more inept players not pressing the map on the other 2 teams then yours and that the absolute bs random A and S ranks are near your base and not all near theirs.
You can be the best FF14 pvp player ever and still have a bad winrate if majority of times your own team keeps hitting the shielded samurais and chasing random ninjas all across the map instead of reacting to objectives, meanwhile a terrible player can have a good winrate because rng is rng.
Like, good luck soloing a node vs 15 enemies or being the only person in mid on borderlands, this happens all the time and you can't win matches like this, no matter how much your try and call out spawns.and thats why i don't listen to the 'git gud' community because they are objectively wrong when it comes to this.
Thing is, though, that if you consistently play that well you will win more games than you would if you were going 1/12/8. Remember, more kills and assists means more battle high, more quickly, and more battle high means more kills and assists, which means...
It adds up.
again, saying that ONE PERSON needs to get good when their entire team cannot be controlled by them is objectively wrong. sure individual skill matters but the best you can do is improve yourself and not the 72 other people. cant do anything when your entire team is bad. getting good does nothing about the match over all.Thing is, though, that if you consistently play that well you will win more games than you would if you were going 1/12/8. Remember, more kills and assists means more battle high, more quickly, and more battle high means more kills and assists, which means...
It adds up.
Yes. But if you smell crap everywhere you go, you should check your shoes. One person out of 72 might be largely irrelevant, but what about five one persons? Ten?again, saying that ONE PERSON needs to get good when their entire team cannot be controlled by them is objectively wrong. sure individual skill matters but the best you can do is improve yourself and not the 72 other people. cant do anything when your entire team is bad. getting good does nothing about the match over all.
Bold of you to assume that you will find people like that let alone in that number, not to mention i KNOW it aint me, i got the slaughter house title BEFORE the overhaul.
I mean, I just came back after some months playing other games, so I don't know what it is *right now*. I've been fooling around on a new character on Dynamis and most of that has just been chill crafter and gatherer activity. But even back before I went on break, right after the patch that kneecapped SMN and made NIN immortal (instead of just "mostly immortal"), I would regularly see 5+ players on the winning team with scores like you mentioned above. In fact, it was almost always the winning team that had the KDA ratio leaders, or at least the largest portion of them - and that is *not* a coincidence.
You *can* win without that, and it does happen - most commonly when the team in the lead gets full of themselves and thinks they can afford to just relax and slug other players and ignore objectives while one of the other teams is actually playing to win and getting objectives and pick-offs to close the BH gap - but the most overwhelmingly common result was, the team that won had the largest portion of players topping KDA, and by a considerable margin.
Individual player skill *DOES MATTER* in FL. It actually matters a lot. Just, less so than in CC for example. Ironically, I think this belief that "my skill/play doesn't matter" actually results in Frontlines being *more* toxic than CC simply because it can feel like you're pissing into the wind. You aren't, not really, but the perception is that you are.
Like, you can literally hit the little gray button for the precise score breakdown at the end of the game. The one that tells you how many points were gained from objectives, how many from kills, and how many points were lost to deaths. Then you can take that information and sort the glorified spreadsheet by kills or assists or deaths, and you'll see that the team that won... who often have the best ratio of kill-points versus death-losses... won in large part due to how many other players they killed. It is *not* a coincidence. If you are regularly posting those 15/0/30 games or whatever, you *are* going to have a higher percentage of 1st and 2nd place finishes than players who typically post 3/8/15 or something.
Last edited by Gserpent; 11-27-2022 at 06:37 AM.
cool you got lucky with the rng and matched with people who have braincells, you're literally just arguing semantics at this point.I mean, I just came back after some months playing other games, so I don't know what it is *right now*. I've been fooling around on a new character on Dynamis and most of that has just been chill crafter and gatherer activity. But even back before I went on break, right after the patch that kneecapped SMN and made NIN immortal (instead of just "mostly immortal"), I would regularly see 5+ players on the winning team with scores like you mentioned above. In fact, it was almost always the winning team that had the KDA ratio leaders, or at least the largest portion of them - and that is *not* a coincidence.
You *can* win without that, and it does happen - most commonly when the team in the lead gets full of themselves and thinks they can afford to just relax and slug other players and ignore objectives while one of the other teams is actually playing to win and getting objectives and pick-offs to close the BH gap - but the most overwhelmingly common result was, the team that won had the largest portion of players topping KDA, and by a considerable margin.
Individual player skill *DOES MATTER* in FL. It actually matters a lot. Just, less so than in CC for example. Ironically, I think this belief that "my skill/play doesn't matter" actually results in Frontlines being *more* toxic than CC simply because it can feel like you're pissing into the wind. You aren't, not really, but the perception is that you are.
Like, you can literally hit the little gray button for the precise score breakdown at the end of the game. The one that tells you how many points were gained from objectives, how many from kills, and how many points were lost to deaths. Then you can take that information and sort the glorified spreadsheet by kills or assists or deaths, and you'll see that the team that won... who often have the best ratio of kill-points versus death-losses... won in large part due to how many other players they killed. It is *not* a coincidence. If you are regularly posting those 15/0/30 games or whatever, you *are* going to have a higher percentage of 1st and 2nd place finishes than players who typically post 3/8/15 or something.
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and thats why i don't listen to the 'git gud' community because they are objectively wrong when it comes to this.
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