I do not think, that a datacenter will fail.The point is, there is a big content dull for many people. Even some bigger streamers stopped playing FF14 because of this.
Cheers
I do not think, that a datacenter will fail.The point is, there is a big content dull for many people. Even some bigger streamers stopped playing FF14 because of this.
Cheers
Last edited by Larirawiel; 11-25-2022 at 05:20 PM.
Pretty much this.
Unless someone is a roleplayer, prepping for 6.3 or going through MSQ for the first time/again on an alt, they're most likely not playing right now and haven't been since 6.2/6.25 launch. I think a lot underestimate how many play strictly for story and then dip out till the next story-related patch launches. Low pop is always a thing, especially if the patches themselves aren't giving enough content to keep all playstyles engaged for months at a time.
A lot of 6.x content has been pretty lacking in terms of longevity.Pretty much this.
Unless someone is a roleplayer, prepping for 6.3 or going through MSQ for the first time/again on an alt, they're most likely not playing right now and haven't been since 6.2/6.25 launch. I think a lot underestimate how many play strictly for story and then dip out till the next story-related patch launches. Low pop is always a thing, especially if the patches themselves aren't giving enough content to keep all playstyles engaged for months at a time.
Ishgard Housing? Gone in a second.
Crystaline Conflict? PVP isn't for everyone, and there are far better PVP games out there for this expierence. Its fine but its gotten kinda stale and the frequent balance issues with it sorta makes it drag.
Island Sanctuary? Boring, Disappointing grind. Get to max level, get the mount you want and drop it. Probably the biggest failure of Endwalker so far, and SE missing the mark entirely. No one even talks about it anymore. Why can you visit each others islands if there's no customization or activities to do as a group?
Variant Dungeons? You do it 12 times if you want the mount, 1 time if you dont, the skills are boring compared to systems we had already for Bozja or Eureka. Neat story telling but you'll finish this content in a week.
Criterion Dungeon? Kinda got sabatoged by its rewards being so lackluster people don't care. I don't actually mind this content, I enjoyed the fights quite a bit, but they're still just 3 mini bosses.
Criterion Savage? Same as before except now its more punishing, not even an extra boss fight or more mechanics, just more punishing because it is.
Everything else is the typical copy paste that we always see, I enjoy grinding out savage tiers, and beast tribes can give a good story, but they're not exciting or new, they're the same formula this game has done for years. Square Enix doesn't take risks and it shows.
Hoping the Deep Dungeon in 6.3 delivers in being interesting content Endwalker, and not just the HoH framework copied and pasted to a T. But I'm not holding my breath.
Last edited by Oizen; 11-27-2022 at 03:01 PM.
The problem with FFXIV its that nothing actually matters because a casual player who barely touch the game on the next patch will have the same power level than you, everything you do per patch its meaningless.A lot of 6.x content has been pretty lacking in terms of longevity.
Ishgard Housing? Gone in a second.
Crystaline Conflict? PVP isn't for everyone, and there are far better PVP games out there for this expierence. Its fine but its gotten kinda stale and the frequent balance issues with it sorta makes it drag.
Island Sanctuary? Boring, Disappointing grind. Get to max level, get the mount you want and drop it. Probably the biggest failure of Endwalker so far, and SE missing the mark entirely. No one even talks about it anymore. Why can you visit each others islands if there's no customization or activities to do as a group?
Variant Dungeons? You do it 12 times if you want the mount, 1 time if you dont, the skills are boring compared to systems we had already for Bozja or Eureka. Neat story telling but you'll finish this content in a week.
Criterion Dungeon? Kinda got sabatoged by its rewards being so lackluster people don't care. I don't actually mind this content, I enjoyed the fights quite a bit, but they're still just 3 mini bosses.
Criterion Savage? Same as before except now its more punishing, not even an extra boss fight or more mechanics, just more punishing because it is.
Everything else is the typical copy paste that we always see, I enjoy grinding out savage tiers, and beast tribes can give a good story, but they're not exciting or new, they're the same formula this game has done for years. Square Enix doesn't take risks and it shows.
Hoping the Deep Dungeon in 6.3 delivers in being interesting content Endwalker, and not just the HoH framework copied and pasted to a T. But I'm not holding my breath.
I mean why even bother farming tomes when green items from dungeons or previous tomes gives you gear enough to complete everything without that much difference.
For the second time I'm skipping relic weapons too I mean why even bother? the last one demanded dunno how many runs of the most boring raid ever (CT). SE ran out of ideas years ago, instead of working on world building(major cities haven't chance since ARR .. 10 years ago) , a real progression system etc.. I mean we got to the point that even the gils doesn't matter there is nothing to with them besides buying items for a house that you likely never going to have.
Yep, numbers always drop during patch content lulls. It's why devs try to squeeze out the time needed to complete things, otherwise people would complete them in a day and then bounce for another 4 months while complaining that everything they wanted to do was too easy to complete :P Instead we get the inverse of "it takes too long to get gear" which is the entire point lmao. Some people truly don't care and will do it at the end of the patches before xpacs drop to be ready for the xpac, others just complete everything during xpac drop to not have to be in the crowded areas and will take their time to catch up before taking a two-year long break after beating the vanilla x.0 patch. There are plenty of people who continue to play between then, working on achievements they want to do or working at their own pace at leveling things. Numbers will (and historically have) dip down and then surge again when new content hits that people are interested in. Plenty of people just do Savage and Ultimate fights and once they're done progging/farming them, they leave until the next set comes out. That's a healthy thing to do, as is just taking short breaks - I'm doing that myself while staying on low maint mode and logging in for Cactpot, Island stuff, and the occasional maps with friends or something, and I'm playing FFXI for a bit with some other games in between.
People coming back may be unhappy with how crowded their server is and move to the other DCs. People who are still playing may become unhappy with how crowded their server is with people coming back and move to the new DC. They don't just fill up to max capacity overnight, it will always take time. There were a LOT of people who didn't want to move to the EU servers after they got set up and they were pretty desolate for a while. Now they've got a new DC too with new servers. The more people in OCE start playing or moving, it'll start filling up - bonus points if SE opens up SEA to them too or something, that'd help a lot I imagine! Same with the new NA DC, it'll start filling with new players and old players alike and there's always incentives to move for people interested or already on the fence on if they should move.
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