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  1. #17
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,004
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Wolwosh View Post
    If both these jobs get the same treatment as Sum and Mch and are boring as sh*t to play in 7.0 i'll just stop my sub.
    If you look at the trajectory of job reworks so far there is a 90% chance of that happening. The fact that monk has been designed reasonably well looks more and more like an accident.


    Quote Originally Posted by Ranaku View Post
    I mean on paper DRG damage is, probably, awesome and they work but i think when we look at how many people actually pick dragoon one can tell that the job is far from being fun for most of the players.
    And this is the reason why job design has been such a trainwreck since 2 expansions, because everything needs to be designed to "appeal to a wider audience".
    It isn't enough that DrG mains enjoy the job a lot, it needs the be enjoyed by ALL THE PEOPLE.

    What we then consequently end up with is this cookie cutter design template, the epitome of which is summoner that just mindlessly presses the same 3 buttons for 90% of it's gameplay but everything is fine because look, big flashy effects ooooh aaaaah.
    (17)
    Last edited by Absurdity; 11-21-2022 at 08:50 PM.

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