can they at least shorten a few ogcds to 30 seconds so we are not literally doing nothing for a minute? Mechanics don't fill the void either. My dream is still having the ability to keep living shadow on the field.
can they at least shorten a few ogcds to 30 seconds so we are not literally doing nothing for a minute? Mechanics don't fill the void either. My dream is still having the ability to keep living shadow on the field.
If only the blood gauge could be used to shorten the recast timer for Living Shadow after use. I also wish instead of Dark Knight needing TBN to break to get an extra attack out, the ability instead just reflected all the damage it accumulated from enemy damage back at all who attacked it once either after the timer for TBN runs out or it actually breaks. And building upon that, what if Dark Knight could hold onto that accumulated damage that the shield received to either attack a single or group of enemies with it, or heal itself or one of its allies with that damage energy? Latter part reminds me of the way Gunbreaker and Paladin can heal others though.
Also, Bloodspiller and Quitus just being made into one big AoE attack that uses a large chunk of the blood gauge to deal as much damage as possible to a group of enemies with Delirium just turning this new attack into a three his AoE combo. Maybe renamed Crimson Blood Dance for the Delirium activation upgrade and the regular version just keeping the name Bloodspiller.
Last edited by Soge01; 11-18-2022 at 11:06 PM.
Someone here had suggested reverting BW and Salted Earth to their HW/StB timings which while it may not be much, it would still help with breaking up downtime. Plus BW would still line up with 2 minutes and Salted Earth would be on its same 90 second cycle, just twice as often (assuming they don't change it in a future patch to a 60 or 120 second ability). Doesn't necessarily have to be old timers either but just having more varied ones.
Last edited by baklava151; 11-19-2022 at 03:10 AM.
DRK lost a LOT between HW and SB. 2nd DPS combo, Scourge, Low Blow (which PLD and WAR didn't need), Dark Dance (got turned into Anticipation, which PLD and WAR didn't need), Reprisal (this one I'm okay with to an extent), Dark Passenger got pretty badly nerfed, and Dark Arts went from a mostly defensive type cooldown modifier to a completely offensive one that you spammed like it was going out of style.
ShB was pretty much them deciding to simplify it further by removing DA, Dark Passenger, Blood Price...and now in EW they refuse to actually do anything with it.
DRK is currently not fun to play so it will not be getting a rework any time soon. Yoshi has to destroy all the fun jobs first.
The devs just needs a simple base to work on for future expacs. It's a great idea and has obviously worked wonders for Healers and MCH, and SMN will totally benefit next expac.
Joking aside, the devs are going to continue to refuse doing anything with DRK, as well as the other aforementioned Jobs. Simplification is the name of the game, and Yoshi-P even said in the Endwalker Media Tour that they're not going to make Jobs have complex playstyles. To quote from Letter from the Producer LIVE Part LXVI Digest (9/30/2021):
Complexity is dead, long live simplification until the servers go down for good. DRK needs and deserves a rework after SE butchered it, but I wouldn't trust the devs because they'll find some way to make it even worse.We understand that some of you would prefer jobs to be designed around more complex playstyles, similar to how they were in Heavensward, but that’s not what we’re going for. When both the jobs and content are challenging, it can become harder to play. We’ll maintain the current direction we’ve taken since 5.x, which seems to be the most accessible for the majority of players in the long run.
At least a rework of how Dark Knight runs with its weapon needs to happen. Can I just run with my sword carried on my shoulder, please? It would just look far better. D:
It's not actually an unrealistic running animation. It's just a bit odd in that it's a little too loose to be prepared to safely deflect despite taking on more burden to be in an almost-ready position.
(The more common mid-blade grip hold to be just ready enough to at least block --not parry-- just does not work with a sword with circumference greater than that --effectively-- of one's gauntlet's grip, while a resting rook / shoulder rest would leave you painfully exposed when wielding a heavy weapon.)
Moreover, at that point (shoulder rest) DRK would just overlap with GNB's combat idle position.
Buuuuuuuuuuuuuut, Gunbreaker's sprint animation is Samurai's normal running animation. If it was at least a toggle option to swtich the way your job carries their weapon, I'd feel far less awkward watching my thin armed Viera running with her giant sword.It's not actually an unrealistic running animation. It's just a bit odd in that it's a little too loose to be prepared to safely deflect despite taking on more burden to be in an almost-ready position.
(The more common mid-blade grip hold to be just ready enough to at least block --not parry-- just does not work with a sword with circumference greater than that --effectively-- of one's gauntlet's grip, while a resting rook / shoulder rest would leave you painfully exposed when wielding a heavy weapon.)
Moreover, at that point (shoulder rest) DRK would just overlap with GNB's combat idle position.
But the way DRK holds its blade is for the sake of practicality use, is what your saying, right? Understandable the more I think about it. Though I still kind a wish we had more ways of our character holding their massive blade while standing and running. Especially since it makes a naturally slender character, like a female Viera, Miqo'te and Elezen to look kind of awkward. I tend to have my Viera wield the Odenta Kai sword partially for that reason. Looks far more practical looking while in the DRK's combat possession and running while playing as my Viera.
Pretty much. It's an ox guard relaxed nearly to the point of merging into a couple others, but it still requires only a mere tightening/straightening of the arms to safely defend oneself from there or move into a rising or lateral strike (while still being able to power a downward cut as quickly as from roof because with a lighter/realistic greatsword so much is rotational and with a buster-sword or other ridiculously heavy weapon, it's all in the momentum and vantage/extension point anyways), whereas a resting rook would only guard your head, and from only one side, while taking longer to transfer to any real guard or any strike outside of a zornhau (downward, at least somewhat diagonal).
Against beasts and the like it makes even more sense than it would against humanoids (against whom it's already the go-to), as you can plant against an incoming rush with that massive span of blade between you and it.
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