Someone has obviously not played wow and barraged a pack behind them.
Someone has obviously not played wow and barraged a pack behind them.
Ctrl+Tab is literally the default binding for nearest enemyThat's kind of the problem. I have to use a macro or else it'll decide to cycle through people far in the back instead of those close to me.
In WoW, pressing Tab will target the nearest player and then cycle through those closest to farthest. Not pressing Tab for a few seconds will reset it back to the closest next time you press it.![]()
Pfft trying playing with a controller, the cycle target buttons will target someone in mare lamentorum before it’ll target someone in your pvp instance.
Tab targeting in PVP in this game is horrid if you've been able to set your own keybinds - that allows someone to quickly select and more importantly change from a number of targets without any strange target cycling being imposed. That's fine for PVE, but not for PVP.
Ok cool, but what if the guy in front of me is a PLD I should ignore and I'm better off killing the melee hopping around and going all around me? Because sure, I can cycle... through the entire peanut gallery behind him just to get to him. And reliably hitting him with my mouse is a challenge on its own because the guy's just hopping around. Especially in team fights where it's a hectic as all hell mosh pit.
I don't know how much better it's supposed to work in something like frontline where you have a dozen or more enemies to pick from. I usually go for nearest, which I keep on my middle mouse button.
and how exactly can they change the tab targetting to fix this? you've already got the option for cone priority, so target nearest player+tab should pick the second closestOk cool, but what if the guy in front of me is a PLD I should ignore and I'm better off killing the melee hopping around and going all around me? Because sure, I can cycle... through the entire peanut gallery behind him just to get to him. And reliably hitting him with my mouse is a challenge on its own because the guy's just hopping around. Especially in team fights where it's a hectic as all hell mosh pit.
You can always give unsolicited advice, it's always morally correct
As Midareyukki mentioned you don't always want to go for the person who is closet to you. What if the person who is closest to you is already CCed, or is half-dead but there's someone who is further away who is going to prevent someone on your team from capturing an objective? You go for the person further away, and when that person who is further away is in a mosh pit of other people you don't want tab targeting. Keybinds allow you to quickly and accurately target them out of a crowd.
1 - There are better tab targetting systems in other games. Some even made by SE (Kingdom Hearts'). Maybe start there.
2 - Cone priority completely goes out the window if the opponent strafes to the side, out of the cone. From personal experience playing cone tab targetting, it's not much better. Better for dungeons, maybe, still not the best for PvP whatsoever.
3 - Given how you've basically been denying the problem and shutting down feedback about it whenever people point out stuff at you, I very much doubt whatever solution I present will so much as even be considered. It'd be absolutely futile.
Cone still isn't reliable, unfortunately, because it ignores range. I can have the closest enemy already targeted and hit tab. Intuitive would be for tab to move to the second closest enemy in front of me but half the time I end up targeting something out of range entirely.
Fortunately, it's rarely a problem in dungeons. It's usually open world content or places like Bozja where it's a problem. Nothing like being part of a hunt train, switching from the hunt mark to kill random trash hitting a healer then tabbing to switch back to the hunt mark just to end up targeting other random trash 30y behind the hunt mark and out of range
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