That's great that you've adapted, but I don't want to have to tab through 6 guys standing 80 yalms away on the left side my screen when I currently have a monk punching me in the face.It's actually very intuitive and reliable, just not in the way I think people expect (or in the way I expected, at least). I've played games where tab-targeting goes in order from closest to farthest, which made me very confused when that didn't seem to work as intended in FFXIV. Then I learned the FFXIV tab system goes left-to-right instead of close-to-far (and shift-tab goes right-to-left). As soon as I learned that, it's become much, much more sensible and useful to me.
Again, at no point is that necessarily the issue, as a left-to-right targetting system is not ideal in any way for PvP, and all it takes is the target to move (both in PVP and out), for the system to get confused.It's actually very intuitive and reliable, just not in the way I think people expect (or in the way I expected, at least). I've played games where tab-targeting goes in order from closest to farthest, which made me very confused when that didn't seem to work as intended in FFXIV. Then I learned the FFXIV tab system goes left-to-right instead of close-to-far (and shift-tab goes right-to-left). As soon as I learned that, it's become much, much more sensible and useful to me.






Two potential work-arounds in that situation are to adjust the camera so the distant group are offscreen, and/or to cancel your target and lock on again, which should hopefully target the thing immediately in front of you.
Yeeaaah... I've dealt with the base tab targeting in frontlines. The target focusing seemingly random players all over the place, near or far, is not exactly what I'd call "intuitive and reliable".It's actually very intuitive and reliable, just not in the way I think people expect (or in the way I expected, at least). I've played games where tab-targeting goes in order from closest to farthest, which made me very confused when that didn't seem to work as intended in FFXIV. Then I learned the FFXIV tab system goes left-to-right instead of close-to-far (and shift-tab goes right-to-left). As soon as I learned that, it's become much, much more sensible and useful to me.
I've found this game's basic targeting system good for one thing: retargeting a boss in a raid if I for some reason untarget it.




I dunno. Games like Kingdom Hearts 2 have good targeting systems without needing to read my mind.
One bit problem with cone targeting is that the cone starts at the camera, not the character. so if you hit tab and there's a target behind your character, that's on screen, it will be selected as the closest one. Cone targeting should be character relative.
Or it should at least give that choice, via another attached setting, ideally with a command line toggle (e.g., "/cbt" for "camera-based targeting" / "character-based targeting").
Just as we should probably have "Cycle Targets: Nearest to Farthest" (which should do that, not left to right), "Cycle Targets: Left to Right", "Cycle Targets: Downward via Enmity List" and "Cycle Targets: Hybrid (Near to Far, Left to Right)".




Where did I say it was? The OP in this thread said absolutely nothing about PvP in particular, just about not understanding how tab-targeting works in this game. I simply explained how it does. It was entirely the issue brought up by the OP. (Also, I've never in my entire FFXIV experience seen it target someone 80 yalms away on the far side of the screen...it always just grabs from people close by).
And I stopped at this. Please go read the rest of the thread to understand the context in which you're saying these things. What you posted WAS GENERALIZED. At no point did you mention PVE alone either. OP too was speaking in general terms; at no point was there a distinction between PvP and PvE. In fact, if anyone brought up PVP in this thread, it was me saying something along the lines of "Have you tried it in PvP? I don't recommend it." And from then on, so many other people have agreed that the problems are exacerbated in PvP.
You say it's reliable, yet even in PvE it has issues. In PvP those issues are made even more evident. If your experience hasn't been for it to target someone over yonder in Narnia, great for you. It's been the experience of so many other people, though, myself included.
So it really isn't as intuitive as you're described. It's only been so in your own personal experience, but that alone isn't gospel.
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