Feel like you're kinda talking past me here, or at least reducing what is really a pretty complicated philosophical dichotomy to surface-level tropes. Like, what do you mean when you equate what I'm saying to promoting "wallowing" in suffering? Wallowing means lying around impotently, which is certainly not what I'm saying is helpful for anyone. I am advocating pushing forward in the face of strife in the same way that EW does. The difference in my outlook versus the game isn't about how people should act, at least not broadly, but rather what the game considers to be the nature of the human condition in the face of reality.
Equally, at no point have I said that Endwalker promotes passivity in general, just in regard to how it processes the idea of trying to fundamentally transcend hardship rather than situationally overcome it. Endwalker advocates "making peace" with suffering, that people ought to stop hating death and loss and understand these are ultimately necessary parts of life even as one fights to minimize their influence. To me this feels like magical thinking; like trying to treat something disgusting as beautiful because it makes the situation easier to cope with.
In both cases, what we (meaning me and the developers, though also me and you, apparently) fundamentally disagree on is just this:
While I agree that good things come from struggle (which as I already talked about, can be more safely experienced artificially) I just don't agree that anything essentially good comes from unwilling suffering.
Yes, hardship can make people better. But it's even more capable of making them worse. Instead of more empathetic, it's just as likely to make someone more defensive and selfish. It emotionally deadens people, turns them cold and indifferent. And ultimately, it makes people turn to escapism. It makes people less likely to try and help the next generation because they've internalized the strife they've faced as good and natural. I don't know about you, but I know far more old people who are ending their lives filled with bitterness and regret than I do ones who managed to grow into their best selves.
Suffering has at times made me grow, but I don't believe it's ever been strictly necessary for that growth to happen. Again, it doesn't make me happy to say it, but I think it's a comforting myth. A way to instill some meaning in the inherent tragedy of our lives.
Endwalker wants me to 'grin and bare it', to smile in the face of death and find a kind of beauty in it. I do not find it comforting to be told this. I want to grimace and snarl and scream in the face of death. I want to find it absolutely revolting, because it is revolting, and because it is exactly that revulsion that will compel me to act with the greatest passion for change and care for other human beings.
I believe that, despite EW's moral, there's nothing in physics that precludes the possibility we might eventually remove suffering altogether - ultimately it's just resources and brain and body chemicals - but even if that was impossible, I reject the thesis the game has about pursuing perfection (at least on a societal, if not individual level) because I think it's worth continuously striving towards that future, Nibirun style, for its own sake. I do not believe it would make us lose all sense of meaning and kill ourselves. Cookingway is wrong and I will eat him.