Fair enough. Let me break the prior comments down further then, hopefully with a bit better organization this time.
<Addersgall locked behind a new 20s 2-charge attack>
- The Good: The new attack.
- The Bad: Attaching the resource generation to the attack makes it feel less like an attack and muddles synergies that would otherwise come naturally to it (say, with small changes to how Kardia works). It does not, to me, make it feel more like healing and damage are intertwined.
<Toxicon II grants 3 stacks of Toxicosis, an oGCD of 110 potency (1/3 Dosis III)>
- The Good: More apm?
- The Neutral: A spammable partial-potency-recovery tool is replaced by a 20s-recharge-gated full-potency-recovery tool. It therefore offers less mobility but increases Sage's advantage in healing generated at no damage opportunity cost. (I am not, however, sure it'd remotely need to increase that lead, and if it did, there are other places I'd prefer to spend that budget.)
- The Bad: That APM comes with weave cost and prevents chained Toxicon casts. I do not see any need or reason to "discourage" chained Toxicon casts. The cost to weave space also discourages other APM-increasing additions; since this route seems to me unlikely to be particularly entertaining beyond its simply increasing APM, that seems a negative. Also, the suggested tuning for the Kardia Gauge (below).
:: Given the interrelation with the Kardia system (below), you might be better off with 2 oGCDs per cast, at half a Dosis each, in order to retain resource-generation parity (assuming you allow each follow-up ability to trigger Kardia).
<Kardia Gauge can be used to generate Addersting>
- The Good: <Not sure>
- The Neutral: It's another gauge, on a barebone class. If it were used well, it'd be positive.
- The Bad: It seems a really poor choice of resource generator. Conflicts with itself in that the more potency-recovery EuD's it allows for, the less time you spend on Kardia-generating attacks (unless you have the follow-ups each generate at least 1 gauge apiece). Unless you make significant changes to Kardia, the tuning (2 per attack) would require it to take a little over 2 minutes to fill at base GCD speed, assuming perfect offensive uptime. You mentioned wanting this once per minute (as compared to WHM's thrice per minute, though ofc WHM loses free-healing sources elsewhere in turn), so I'm assuming you want more than what would be .8 gauge per second in pure attack-spam uptime. Finally, because the automatic spending on EuD/EuP forced undue constraints on future applications of the gauge.
<Overall>
- The Good: The new actions, mostly (would rather see SGE's no-damage-loss combined output lead increased by other means, if at all, and would prefer other sources of APM increase than just a trio of modest attacks after each Toxicon).
- The Bad: I don't like the reduced flexibility on Toxicon timing, the new damage CD being (imo) muddled by its resource generation component, the loss to a mobility and pre-combat tool (especially important in dungeons) due to having no base recuperation on EuD, the downtime limitations (or needing bloat actions just to correct it) on the Kardia gauge and reduced lossless downtime period on Addersgall (60s -> 40s), the increased effective fixation on Dosis uptime or its effect in increasing SGE's no-opportunity-costs healing+damage while worsening its decline as healing intensity (especially ST) increases, nor the double-gating in general (EuD interaction locked behind a slow-to-ramp attack-based gauge, which then takes 4 actions apiece to pay off).
Ahh, got it. That still has its own issues, imo, mentioned above, but thank you for the clarification.Also, to fully clarify the Kardia gauge aspect. Eukrasian Diagnosis does not produce Addersting when the barrier breaks in this concept.
Likewise fair. Sorry to have placed undue pressure on isolated components.
I really do think there are some fundamental issues with any sort of Kardia gauge, though, just by nature of what generator you've chosen to base that gauge on and that it's a builder-spender gauge instead of a spender-rebuilder gauge, and I do feel like gating is a bit excessive under the earlier iteration would be excessive (in that it adds to SGE's lead at cost to general QoL and a core, if middling, mobility/banking feature).
I suspect those two areas, especially Kardia gauge, may need revision rather than just fleshing out, but I look forward to seeing the full rework idea(s). o/



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