 
			
			
				Yeah but that plagues every bit of content tbh, not just POTD :x The real issue with Deep Dungeons when paired with that natural drop-off is that you kinda need other people around unless you want to do it solo, which limits your options.Technically, all deep dungeon content will eventually be killed after Duty Support is out since people usually do Deep Dungeon runs for faster DPS queues to get EXP.
I've noticed less and less people were doing PoTD ever since ARR had story mode. I will expect the same to happen to HoH once SE decides to implement Duty Support for Stormblood.
And by that time, new players will definitely be a lot more anti-social since their first interaction with other players in dungeons start much later. I wouldn't be surprised if it backfires on the community in the long run.


 
			
			
				If Bozja already covers 80-90, why are they bothering with a new Deep Dungeon in the first place?
Could it be... because Bozja is not Deep Dungeon content..?
Or maybe because Bozja just gives so much exp that for DPS jobs it's faster to do that than wait in dungeon queues...
 
			
			
				It couldn't possibly be because of feedback from the players having missed out on Deep Dungeon last expansion and wanting to see more.No, it has to be something else.





 
			
			
				Yeah. We're getting DD this round because people liked Deep Dungeon content and asked for it.
It's not because Bozja's not DD or anything, and the more we feed this obtuse view of their purpose the less brain cells remain alive.
It's because people asked for DD to be added. So, this expansion, rather than getting Explorations, we're getting V&C dungeons. And then we're getting a third DD as requested.
I'm not ignoring it. Your point is just entirely irrelevant to the request at hand, which is for a specific content type, not just a means of exp grind for a given level span.
If the only reason to ever have DD was eclipsed by any other form of exp grind or acceleration, its purpose would have been met just by reducing exp requirements or increasing the exp rates on the existing means of exp grinding, dungeon spam and FATE spam. But it clearly wasn't.
Even if each gave experience at identical efficiencies, DDs would not be equivalent to EMs, nor V&C dungeons, nor FATEs.
Last edited by Shurrikhan; 11-13-2022 at 02:01 PM.
 
			
			
				OP's post was literally about the experience being available for lower level characters. You are the one who moved the goalpost past that.
I don't have a horse in this race.Some of y'all need to learn to take a No for an answer.
I've seen people move the goalpost in this thread. Is it an EXP issue or is it just to have a Deep Dungeon? Make up your minds.
I've seen people ask why not have a deep dungeon and asking what the harm is. Were this about half the threads I'm invested in, the first answer anyone gives is "Dev time and resources". Done. And I already mentioned that this is going to kill another piece of content just to make this content thrive.
And then there's the disconnect between lv 70 people and lv 80 people, as some will prefer one thing over another.
But the worst for me is people ignoring the fact that the alternative already exists, they just don't want to go through it. And I'm sorry, but at that point people are just being obtuse, because there's no real reason to downgrade a piece of content just because the previous expansion didn't have it.
The answer is just a hard "no". If it won't come from us, it definitely will come from Yoshida.
I just think it's painfully embarrassing how heated such a mundane thread is getting.
 
			
			
				hmmm... about that bold part...I'm not ignoring it. Your point is just entirely irrelevant to the request at hand, which is for a specific content type, not just a means of exp grind for a given level span.
If the only reason to ever have DD was eclipsed by any other form of exp grind or acceleration, its purpose would have been met just by reducing exp requirements or increasing the exp rates on the existing means of exp grinding, dungeon spam and FATE spam. But it clearly wasn't.
Even if each gave experience at identical efficiencies, DDs would not be equivalent to EMs, nor V&C dungeons, nor FATEs.
(V&C doesn't give xp yet)
DD is mainly there for the content variety. I believe the xp is secondary. When they look to make new ones, they're looking to stay consistent with HoH and just do the 10 levels. There's a gap, but it really doesn't need to be filled. Let's also think about running the actual DD. I don't think anyone wants to progress through 20 levels of skills. What you're asking for just doesn't make any kind of practical sense.
 
			
			
				I'm ignoring Little Imp's bait for a sec and answer Shurri's little deranged moment just ahead.
First. Why do I have to point out ANYTHING about 4-man content?The OP's title alone was that. The actual post had more context, including asking why Eureka was left out to dry (e.g., why players couldn't just level without gaps through just Exploratory Missions if they so pleased).
It essentially comes down to, "Hey, would there be time enough through adjustments to HoH's ceiling or Othas's floor to allow one to level just through DD if they wanted? If so, I'd really like that. (Aside, might the same be done for Exploratory Missions)?"
Your responses since:Like... why? I get that you think Bozja would be risk at want to protect a favored content form here --though you've yet to point out how 4-man content that tends to be much less exp-efficient than it would somehow starve it of players, especially if you're right in that the two are identical content forms and only played for job-leveling... despite your preferring one over the other for reasons other than exp generation-- but how is that level of vitriol remotely necessary?
THE PURVIEW OF THIS THREAD IS ABOUT DEEP DUNGEONS AS A FORM TO QUICKLY LEVEL A JOB.
The entirety of my point was that despite the lack of a DD in SHB, we got the equivalent of such a content in Bozja.
The vitriol comes from me having to reiterate this about half a dozen times, other people coming into this thread and explain it to you half a dozen times, and you still not conceding jack all!
Talking to you truly feels like talking to a wall. A wall that moves the goalposts and adds bullshit details where they're not needed.
At no point did I mention 4-man content as a viable alternative to Deep Dungeons. Just that OP was looking for Deep Dungeons in the Shadowbringers tier, which doesn't exist, because they wanted a fast way to level up at that tier, which DOES exist. Hence why Yoshida likely won't scale down this incoming Deep Dungeon. Because what you're asking for is already there!
It's not "just" FATE farming. You do FATEs, yes, but are you seriously going to compare EXP yield from normal FATE farms vs what you get from Bozja?
And the fact that I wasn't the only one saying this, and the fact you still haven't grasped it, is what gets me irritated.
Because I'm NOT going to justify doing 4-mans, since that was never put into question! Not is it considered a viable option for DPS to run!
Do you understand now? Or are you truly so blind as to be on the fifth page of this and still not grasping it?
Then you wonder why I'm so upset at a "mundane thread" when the answer was given to you off the bat yet PEOPLE ARGUE WITH FACTS WITH TROLL LOGIC. Like, what the fuck! WHERE did 4 mans even get here???
POTD does that. And it's easily the most forgettable part of POTD.
Last edited by Midareyukki; 11-13-2022 at 03:11 PM.
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