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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    A lack of player honesty in providing feedback is a recurrent problem in all this.

    Everyone wants to wrangle out the biggest advantages for their jobs, and nobody seems to want an level playing field in which they can compete in on equal terms. But everyone knows that they can't simply demand an obviously unfair advantage upfront. So this manifests as 'my job should do damage because it's harder to play than the others' and 'my job should do more damage because it has less utility than the other jobs'. And then players are surprised when their jobs are reworked to make them 'more accessible'. Who asked for all these simplifications? You all did. Here, on the forums. You all thought that the dev team would be impressed at your superior skill to everyone else when you went on and on for months about job difficulty and thought they would bestow you with a dps advantage to give you a free ticket into PF groups. They interpreted it as a complaint that the job was too hard to play.

    Monkey's paw, friends. If people could simply keep their silence when their job is in a relatively good place (no, a hundred dps is absolutely not worth fighting tooth and claw over, you can easily overcome that just by being a higher percentile player), or focus on cool ideas to expand on the job in the next expansion, then we'd see a lot less of this nonsense. Has BLM ever been reworked? I think there's less threads about them than anyone else. The job slowly expands on its rotation each expansion, rather than smashing everything to bits every few patches. That's what we all should be aiming for.
    (6)

  2. #2
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    So this manifests as 'my job should do damage because it's harder to play than the others' and 'my job should do more damage because it has less utility than the other jobs'.
    I think most people want PLD to have the most utility and mitigation thus lowest damage because of it, my self included.
    (1)

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mithron View Post
    I think most people want PLD to have the most utility and mitigation thus lowest damage because of it, my self included.
    I also have no issue with warrior doing lower dps, even if I think the selfheal is severely overrated in a raid setting. My main complaints about the job are that it is absolutely idiot proof and therefore incredibly boring.
    ...I say it's idiot proof but despite SE's best attempts you still have people completely mess it up because no amount of simplification can fix players who aren't even trying.
    (1)
    Last edited by Absurdity; 11-13-2022 at 08:32 PM.

  4. #4
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    I also have no issue with warrior doing lower dps, even if I think the selfheal is severely overrated in a raid setting.
    I do. I believe WAR is thematically at its core identity meant to be the high DPS low utility/healing tank. PLD is meant to be the exact opposite.
    (4)