Mmm, I suggested a button that just has a 15sec CD (so you know you're gonna use it every 6th GCD) and shortening the DOT down to 12sec duration (so you use it every 5th GCD), but that on it's own would be very barebones. So I wanted to add a gauge that builds by casting Glare, DOT ticks from Dia and a bigger amount per 15sec GCD cast (to incentivize using it asap), and then the player spends that gauge on a big damage-neutral healing tool. We have 'healing feeds damage' with lilies, this would be 'damage feeds healing'. I even made a video to try to demonstrate the 'new' rotation. But I think the more important part is that the damage and healing kits are more intertwined. Old Cleric Stance made it feel like you were swapping between two completely seperate kits, the 'healing half' and the 'damage half'. Now the stance dance is gone, but they haven't really done much to make it feel like one cohesive kit. The closest we've got is 'some things are damage neutral' and even then, it took over 2 years for Misery to be damage neutral.



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