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  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by PirateRyanG View Post
    They would still take up a small amount of space as the locations of your furniture, etc. would need to be stored in a database.
    Sure. But if f2p games will store it forever for you, without any monetization/payment, then you know it's gotta be cheap.
    (5)

  2. #12
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Deveryn View Post
    Housing and wards were originally meant for FCs only. That's why it was limited. When people asked for personal access, it was already too late to change the format without having to demolish every existing house.

    People didn't ask for access. We were told we were getting player housing that would be different from FC housing. In fact this situation led to one of the first lies to legacy players. We had gil taken away and was told not to worry.



    Whatever happen to original plans no one knows. But multiple comments leading right up to opening up FC housing to players implied they were working on a separate system.




    And to the OP. SE has set out that we rent storage in this game when others had one time cost. It would be a monthly fee. You would be better look at how much does SE have to pay for retainer and what they charge us. Also take into account other cash shop practices. This wouldn't be a gift to players, it would be maximizing profits just like 30 dollar mounts.
    (3)
    Last edited by Moonlite; 11-10-2022 at 10:46 PM.

  3. #13
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    368
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Espon View Post
    This is false, only a limited number of instances can be opened at a time. While it is fine now, when population spikes up—such as when a new expansion launches—all the sudden queue times and errors exist for things that it normally shouldn't.
    Players can run instances when ever they want (trust, undersized etc...)

    I just said, that it has nothing to do with extra server load, since its mostly all about how many connected players server has, and you dont have enough amount of players to fully stress housing system, most wards usually have 0-2 players.
    AFK players in capitals costs many times more of server load than housing.

    So it has nothing to do with "how much it costs to run", its all about "how much it should be exclusive and restricted".
    (0)

  4. #14
    Player
    Likethewind's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    52
    Character
    Shiroro Hiruru
    World
    Hyperion
    Main Class
    Scholar Lv 100
    If FFXI (a 20 year old game) can give housing to every player that includes a garden, upstairs, downstairs, and fully furnishable idk how FFXIV cannot. Granted it's instanciated and not wards but come on it was done in the past and don't give me that crap about "neighborhood" we all know most housing wards are dead aside from player hosted events.
    (3)

  5. #15
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,289
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Feels pointless to speculate considering none of us know anything about SE's setup, the deals they get, or their actual overhead costs. And the people working there who could give us actual insight won't bother. But of course people will pretend to know and people will just agree with whoever suits their headcanon best. Loving how the replies in this thread are ranging from "oh, about 20 bucks" to "oh, about 5 grand." Like, what's the point of this. Even if one of you lands on the magic number, it's not gonna change anything.

    What we do know with relative certainty is that Square is worth roughly 2 billion US dollars and that FF14 is one of their most consistently profitable titles. Which makes their decision to consistently ignore us really really weird. I remember when the housing lotto system began and like... people here were begging square to open more wards to individuals, since it was obvious there wouldn't be enough free companies to fill 18 wards. And SE had said they'd change the system based on player feedback, but in the end they never communicated back with us at all and just let the system rot for months before barely fixing it after it was too late on the most crowded worlds. At this point, just stop bothering and go to dynamis if you're on na and want a house. It's what everyone I know has done. FC's lost another bunch of people over this, as if the first push for solo fcs wasn't bad enough, and half the CWLSes I'm in now have people in them who aren't even on this DC and can't communicate with us because of the technical limitations, but who cares! They get an uncontested box on Dynamis that they can barely customize because the housing customization options in this game are ass. 9/10 of the great houses you see are done using glitches and third party tools, the base vanilla game options suck; you can't even put a couch on a loft by their design. I could go on but I won't, there's just no point. Housing sucks in this game, and the community-destroying lengths SE has incentivized people to go through for one are bad for the game's overall health imo and not worth the effort. But congrats to anyone who feels otherwise and got a dynamis house yesterday. I harbor no ill will towards the players, only towards the radio silence from square.
    (2)
    Last edited by Avoidy; 11-11-2022 at 02:39 AM.

  6. #16
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by Nikito View Post
    As the title suggest, what do you think the actual cost to spin up and maintain a housing ward on 1 server actually costs Square Enix?
    More than they're willing to pay.
    (0)

  7. #17
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Remolia View Post
    I just said, that it has nothing to do with extra server load, since its mostly all about how many connected players server has, and you dont have enough amount of players to fully stress housing system, most wards usually have 0-2 players.
    AFK players in capitals costs many times more of server load than housing.
    (italics mine as I will address this point)

    Experience we have had with the IS release has shown this italicised thought of yours above to be flawed. People were recently being locked out of their house because the housing instance infrastructure was full. IS clearly shares that same infrastructure. Even when there was nobody else in the ward we clicked and clicked on the door until an instance was free and we could get in. The same thing was seen during EW release when people were AFKing inside their homes. We had to click and click on the door until an instance was available and we could spawn it with our data.

    While this was happening, people were loading their dungeon instances without delays, so one does consider that housing/IS instance infrastructure and dungeon instance infrastructure is separated.

    Logically the ward isn't given 60 instances, that would be a waste of money, the EW/IS experiences suggest those are likely shared between all wards on the world, and IS on the world too. But adding more wards means you still need to bump up the number of housing instances people can enter from their door.

    There is contention, of course, adding 4 more wards and thus 240 houses doesn't need 240 more instance capability. But it does need a spike.


    Quote Originally Posted by Remolia View Post
    So it has nothing to do with "how much it costs to run", its all about "how much it should be exclusive and restricted".
    * Cost is /always/ a factor. Budget is a requirement of business and sets what hardware is bought, what hardware is refreshed, and what ongoing-forever operating costs are committed to. Budgets are also normally done yearly or biannually. And of course, it was just said that the next periods budget is now approved and more wards are coming in or before 2024.

    But yes, there is some level of exclusivity in the current architecture, whether by design or system constraints. IS was likely an attempt to lessen that, not everyone wants a house, many people are not into housing.
    (0)
    Last edited by Shibi; 11-11-2022 at 04:49 AM.

  8. #18
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Remolia View Post
    Players can run instances when ever they want (trust, undersized etc...)

    I just said, that it has nothing to do with extra server load, since its mostly all about how many connected players server has, and you dont have enough amount of players to fully stress housing system, most wards usually have 0-2 players.
    AFK players in capitals costs many times more of server load than housing.

    So it has nothing to do with "how much it costs to run", its all about "how much it should be exclusive and restricted".
    Stormblood broke at launch because there was an instance bottleneck.
    WOW died at the launch of WOD (and they gave everybody a few days free sub) because their game couldn't create enough of the garrison instances, and everything broke. It was another bottleneck.

    A game cannot create unlimited instances. This is why there will be a limit on the number of instances a player can make per day. In FF14, I believe it is something like 200? Which may seem like a massive figure, but people have hit it spam-killing Ifrit for the mentor thingy.

    Other MMOs limit the number of instances you can create an hour, although that is gradually being relaxed since server tech is improving.
    (0)

  9. #19
    Player
    Remolia's Avatar
    Join Date
    Jun 2022
    Posts
    368
    Character
    Remi Poemi
    World
    Omega
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by PirateRyanG View Post
    Stormblood broke at launch because there was an instance bottleneck.
    WOW died at the launch of WOD (and they gave everybody a few days free sub) because their game couldn't create enough of the garrison instances, and everything broke. It was another bottleneck.

    A game cannot create unlimited instances. This is why there will be a limit on the number of instances a player can make per day. In FF14, I believe it is something like 200? Which may seem like a massive figure, but people have hit it spam-killing Ifrit for the mentor thingy.

    Other MMOs limit the number of instances you can create an hour, although that is gradually being relaxed since server tech is improving.
    Garrisons were a core and mandatory feature of WOD, its was like a local MSQ, everyone was forced to use it during launch.

    Game already have unlimited rooms, with instances and etc, and nobody opens unlimited instances with these rooms. Houses contain very small amount of data and we dont have unlimited players, to create such stress, to justify hardware/software limitations ONLY for housing, but not for everything else.
    (0)

  10. 11-11-2022 05:33 AM

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