


People didn't ask for access. We were told we were getting player housing that would be different from FC housing. In fact this situation led to one of the first lies to legacy players. We had gil taken away and was told not to worry.
Whatever happen to original plans no one knows. But multiple comments leading right up to opening up FC housing to players implied they were working on a separate system.
And to the OP. SE has set out that we rent storage in this game when others had one time cost. It would be a monthly fee. You would be better look at how much does SE have to pay for retainer and what they charge us. Also take into account other cash shop practices. This wouldn't be a gift to players, it would be maximizing profits just like 30 dollar mounts.
Last edited by Moonlite; 11-10-2022 at 10:46 PM.
Players can run instances when ever they want (trust, undersized etc...)
I just said, that it has nothing to do with extra server load, since its mostly all about how many connected players server has, and you dont have enough amount of players to fully stress housing system, most wards usually have 0-2 players.
AFK players in capitals costs many times more of server load than housing.
So it has nothing to do with "how much it costs to run", its all about "how much it should be exclusive and restricted".

If FFXI (a 20 year old game) can give housing to every player that includes a garden, upstairs, downstairs, and fully furnishable idk how FFXIV cannot. Granted it's instanciated and not wards but come on it was done in the past and don't give me that crap about "neighborhood" we all know most housing wards are dead aside from player hosted events.
Feels pointless to speculate considering none of us know anything about SE's setup, the deals they get, or their actual overhead costs. And the people working there who could give us actual insight won't bother. But of course people will pretend to know and people will just agree with whoever suits their headcanon best. Loving how the replies in this thread are ranging from "oh, about 20 bucks" to "oh, about 5 grand." Like, what's the point of this. Even if one of you lands on the magic number, it's not gonna change anything.
What we do know with relative certainty is that Square is worth roughly 2 billion US dollars and that FF14 is one of their most consistently profitable titles. Which makes their decision to consistently ignore us really really weird. I remember when the housing lotto system began and like... people here were begging square to open more wards to individuals, since it was obvious there wouldn't be enough free companies to fill 18 wards. And SE had said they'd change the system based on player feedback, but in the end they never communicated back with us at all and just let the system rot for months before barely fixing it after it was too late on the most crowded worlds. At this point, just stop bothering and go to dynamis if you're on na and want a house. It's what everyone I know has done. FC's lost another bunch of people over this, as if the first push for solo fcs wasn't bad enough, and half the CWLSes I'm in now have people in them who aren't even on this DC and can't communicate with us because of the technical limitations, but who cares! They get an uncontested box on Dynamis that they can barely customize because the housing customization options in this game are ass. 9/10 of the great houses you see are done using glitches and third party tools, the base vanilla game options suck; you can't even put a couch on a loft by their design. I could go on but I won't, there's just no point. Housing sucks in this game, and the community-destroying lengths SE has incentivized people to go through for one are bad for the game's overall health imo and not worth the effort. But congrats to anyone who feels otherwise and got a dynamis house yesterday. I harbor no ill will towards the players, only towards the radio silence from square.
Last edited by Avoidy; 11-11-2022 at 02:39 AM.
(italics mine as I will address this point)I just said, that it has nothing to do with extra server load, since its mostly all about how many connected players server has, and you dont have enough amount of players to fully stress housing system, most wards usually have 0-2 players.
AFK players in capitals costs many times more of server load than housing.
Experience we have had with the IS release has shown this italicised thought of yours above to be flawed. People were recently being locked out of their house because the housing instance infrastructure was full. IS clearly shares that same infrastructure. Even when there was nobody else in the ward we clicked and clicked on the door until an instance was free and we could get in. The same thing was seen during EW release when people were AFKing inside their homes. We had to click and click on the door until an instance was available and we could spawn it with our data.
While this was happening, people were loading their dungeon instances without delays, so one does consider that housing/IS instance infrastructure and dungeon instance infrastructure is separated.
Logically the ward isn't given 60 instances, that would be a waste of money, the EW/IS experiences suggest those are likely shared between all wards on the world, and IS on the world too. But adding more wards means you still need to bump up the number of housing instances people can enter from their door.
There is contention, of course, adding 4 more wards and thus 240 houses doesn't need 240 more instance capability. But it does need a spike.
* Cost is /always/ a factor. Budget is a requirement of business and sets what hardware is bought, what hardware is refreshed, and what ongoing-forever operating costs are committed to. Budgets are also normally done yearly or biannually. And of course, it was just said that the next periods budget is now approved and more wards are coming in or before 2024.
But yes, there is some level of exclusivity in the current architecture, whether by design or system constraints. IS was likely an attempt to lessen that, not everyone wants a house, many people are not into housing.
Last edited by Shibi; 11-11-2022 at 04:49 AM.
Stormblood broke at launch because there was an instance bottleneck.Players can run instances when ever they want (trust, undersized etc...)
I just said, that it has nothing to do with extra server load, since its mostly all about how many connected players server has, and you dont have enough amount of players to fully stress housing system, most wards usually have 0-2 players.
AFK players in capitals costs many times more of server load than housing.
So it has nothing to do with "how much it costs to run", its all about "how much it should be exclusive and restricted".
WOW died at the launch of WOD (and they gave everybody a few days free sub) because their game couldn't create enough of the garrison instances, and everything broke. It was another bottleneck.
A game cannot create unlimited instances. This is why there will be a limit on the number of instances a player can make per day. In FF14, I believe it is something like 200? Which may seem like a massive figure, but people have hit it spam-killing Ifrit for the mentor thingy.
Other MMOs limit the number of instances you can create an hour, although that is gradually being relaxed since server tech is improving.
Garrisons were a core and mandatory feature of WOD, its was like a local MSQ, everyone was forced to use it during launch.Stormblood broke at launch because there was an instance bottleneck.
WOW died at the launch of WOD (and they gave everybody a few days free sub) because their game couldn't create enough of the garrison instances, and everything broke. It was another bottleneck.
A game cannot create unlimited instances. This is why there will be a limit on the number of instances a player can make per day. In FF14, I believe it is something like 200? Which may seem like a massive figure, but people have hit it spam-killing Ifrit for the mentor thingy.
Other MMOs limit the number of instances you can create an hour, although that is gradually being relaxed since server tech is improving.
Game already have unlimited rooms, with instances and etc, and nobody opens unlimited instances with these rooms. Houses contain very small amount of data and we dont have unlimited players, to create such stress, to justify hardware/software limitations ONLY for housing, but not for everything else.
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