
Originally Posted by
Shurrikhan
I don't feel like Stormblood Refresh or Tactician were ever fun.
The Bard simply hit their enmity reduction on CD and thus everyone else was allowed to actually play the game for 2 minutes more... assuming they didn't have too much Skill Speed. It felt neither fun nor "supportive" to me as the Bard main, nor did it feel fun or supported just to be made dependent on a battery that offered no actual gameplay outside of the physical range existing and occasionally pressing their CD.
The same could be said for Piercing, especially after level 50, since you'd always open with Disembowel's combo and/or spread Chaos Thrust's DoT anyways. To be supportive, it feels like it'd have to be an actual choice, not something done automatically that just modestly obliges set compositions -- which ultimately just means more exclusion or diminished ability to play one's job due to forces outside one's control.
It feels like XIV has too often confused the latter for "support," only to then trim down support entirely when usually the key to allowing for real support options is to instead increase the underlying complexities with which encounters and class kits engage.
Granted, the latter is harder. All meaningful choice is, after all, difficult to design.
Sidenote: That being said, by the time Stormblood rolled around, we evaluated jobs by raid DPS, not their personal DPS. By that measure, Dragoon was "dependent on" a double-Ranged comp, not the other way around. Bard, especially, was already a strong choice on its own.