Hmm... so access to the housing is what other games mess with. FF14 does the demolition timer because there isn't enough supply and there were too many hoarders back then. Do the other games have a limited supply as well?I had forgotten about upkeeps. EQ and EQ2 also charge upkeep on housing.
In 1: There's a weekly upkeep on housing. If you leave, your stuff gets packed up in a box for when you return.
In 2: Guild Halls require lots of cash plus status (an alt currency) to keep the doors open. You could spend some of their company currency on personal housing. You get an amount for free if you keep a subscription.
I'm sure other games have their own versions of this.
So, none of this is new. The demolition is just a more extreme consequence.
It varies.
In the case of EQ1, it's actually similar to XIV where you have personal and guild districts, but they're a lot bigger. One house per character.
In EQ2, it's all instanced. You click a door at an inn or at a proper house to access the appropriate dwelling. The max is 20 per character.
I think it was mentioned that LotRO has limited supply.
WoW apparently has none (smart!)
FFXI only had a small room when I was playing. In fact, that's where I found myself when I logged in briefly during a free campaign.
As someone mentioned before, the core problem here is housing wasn't intended for personal use, but people really pushed for it. Everyone (players and devs alike) are stuck in this situation because there's no way to change the existing system safely. Because we have such detailed furniture, we're also stuck in these smaller quarters. (Beautiful bath, btw)
I think not-a-house-island was a good experiment for them. The feedback from that might help shape another alternative.
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