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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Maybe a good compromise could be adding just one new dpser job for 7.0, and the resources that a second one would take being redirected to work on old jobs.
    (1)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raikai View Post
    Maybe a good compromise could be adding just one new dpser job for 7.0, and the resources that a second one would take being redirected to work on old jobs.
    As long as they can shift more focus on the jobs we already have I'm for it. Since balancing the jobs is already becoming harder as is, I'm fairly certain the time for when they add only one job per expansion is soon either way.
    (0)
    Last edited by Zairava; 11-06-2022 at 10:59 PM. Reason: added some text

  3. #3
    Player
    Tamaerl's Avatar
    Join Date
    May 2022
    Location
    Gridania / Ul'dah
    Posts
    40
    Character
    Uularotto Urotto
    World
    Zalera
    Main Class
    Pictomancer Lv 100
    People forget that there's nothing more damaging than when devs decide to fix things that aren't broken; this is what causes many of the job balance issues we have in the first place.
    Don't get me wrong, I wouldn't mind delaying new standard jobs, if only to avoid worsening the current balance between jobs. I just don't want to see yet more unnecessary job revamps done purely for the sake of changing things. I would love to see more limited jobs introduced, however, because limited jobs would have more creative potential imo.
    (0)

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tamaerl View Post
    People forget that there's nothing more damaging than when devs decide to fix things that aren't broken; this is what causes many of the job balance issues we have in the first place.
    Don't get me wrong, I wouldn't mind delaying new standard jobs, if only to avoid worsening the current balance between jobs. I just don't want to see yet more unnecessary job revamps done purely for the sake of changing things. I would love to see more limited jobs introduced, however, because limited jobs would have more creative potential imo.
    Alas, in a game with vertical progression, stuff needs to change because at some point (sooner for some jobs, later for others) there's going to be a brick wall, either a design or bloat one (or maybe both).

    It's hard to maintain such kind of mmorpg with future proof content unless they invest in horizontal progression systems, but that is a pretty big structural change.
    (1)

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