Maybe a good compromise could be adding just one new dpser job for 7.0, and the resources that a second one would take being redirected to work on old jobs.
Maybe a good compromise could be adding just one new dpser job for 7.0, and the resources that a second one would take being redirected to work on old jobs.



As long as they can shift more focus on the jobs we already have I'm for it. Since balancing the jobs is already becoming harder as is, I'm fairly certain the time for when they add only one job per expansion is soon either way.
Last edited by Zairava; 11-06-2022 at 10:59 PM. Reason: added some text

People forget that there's nothing more damaging than when devs decide to fix things that aren't broken; this is what causes many of the job balance issues we have in the first place.
Don't get me wrong, I wouldn't mind delaying new standard jobs, if only to avoid worsening the current balance between jobs. I just don't want to see yet more unnecessary job revamps done purely for the sake of changing things. I would love to see more limited jobs introduced, however, because limited jobs would have more creative potential imo.
Alas, in a game with vertical progression, stuff needs to change because at some point (sooner for some jobs, later for others) there's going to be a brick wall, either a design or bloat one (or maybe both).People forget that there's nothing more damaging than when devs decide to fix things that aren't broken; this is what causes many of the job balance issues we have in the first place.
Don't get me wrong, I wouldn't mind delaying new standard jobs, if only to avoid worsening the current balance between jobs. I just don't want to see yet more unnecessary job revamps done purely for the sake of changing things. I would love to see more limited jobs introduced, however, because limited jobs would have more creative potential imo.
It's hard to maintain such kind of mmorpg with future proof content unless they invest in horizontal progression systems, but that is a pretty big structural change.
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