hopefully they nixed that idea of subverting expectations with boss design the director mentioned previously. i want nophica and halone to look as expected.
hopefully they nixed that idea of subverting expectations with boss design the director mentioned previously. i want nophica and halone to look as expected.
Which is a bit of a 'damned if you do, damned if you don't' situation, because honestly, the fact that all the Aglaia bosses were nearly exactly what we expected (barring some minor misreadings of Nald'thal) is why I'm not excited about the next alliance raid. I can already imagine all of Halone's fight if she's like we expect, and I don't find her particularly interesting, so why should I care?
Aglaia was well-made in terms of combat design, and In The Balance is good, but given 'good combat design' isn't exactly inherent to the concept and anything they could be making would be about as good, what is there to grab me?
The mystery is in the surrounding plot – whatever is going on with Deryk.
Sometimes it's okay for a battle to be exactly what people are anticipating it to be, and in any case it's not immediately obvious what the fights will be like.
It's not exactly edge-of-my-seat anticipation, but I'm sure it'll be enjoyable when I play it, and I don't feel a need to look forward to it more intently than that.
Which I also don't really care about yet, and I and plenty of others assume will somehow be an avatar of Oschon. I feel like the Myths of the Realm and Pandaemonium raids have different veins of the same problem for me: the first leg failed to give me reason to care about the rest beyond 'it's there and you'll get loot'. With Pandaemonium it was 'I don't know what's going on but none of the individual elements are interesting', and with Myths it's 'I can see exactly where this is going and I don't feel I need to be here to see it'.
I hope the live letters will ease that, because right now it's in that terrible situation of 'the exact last thing on my new patch to-do list', which feels terrible to do to a raid; those are a lot of work for the developers, and doing that early when everyone's fresh is an experience that you don't really get outside of that first day or two (admittedly, in alliance raids I find that experience more tedious than fun). It feels like something's gone wrong when I'm prioritizing, like, special delivery NPCs over it!
I can't say I'm excited by Deryk either, but NieR set the bar for coherent storytelling so low that I'm just glad to be getting a story with a start, middle and (presumable) solid ending with maybe some lore drops along the way.
Also, I didn't like G'raha at this equivalent stage in the Crystal Tower raids, but I liked him by the end. So maybe Deryk just needs some time and development too.
I am NOT looking forward to the '' Nophica's boobs are too small, woke Squeenix, censorship, ahhh!! '' debate when Nophica appears in the alliance raid..
Aglaia was lovely to me. Great music, great atmosphere, great visuals, great gameplay, loved the boss designs, and I found them endearing as characters. Moreover the entire mystery around the Twelve is intriguing. But... the second leg needs to throw something new at us. Like are we really going to do the same song and dance for the next two raids, with a group of gods '' testing '' our prowess and might? And are we really going to pretend like Deryk isn't suspicious until the very end? Is this how it's going to be the rest of the raid? I hope not.
The next leg needs to add something new to the mix to mess with the expected formula of the entire raid. Otherwise it's going to be rather dull regardless of how interesting the individual elements are.
I felt the same way towars Pandaemonium before the second part in 6.2. The first part didn't give us much to look forward to, it was a really light introduction.Like are we really going to do the same song and dance for the next two raids, with a group of gods '' testing '' our prowess and might? And are we really going to pretend like Deryk isn't suspicious until the very end? Is this how it's going to be the rest of the raid? I hope not.
The next leg needs to add something new to the mix to mess with the expected formula of the entire raid. Otherwise it's going to be rather dull regardless of how interesting the individual elements are.
I hope myths of the realm will be like this, and be way more packed with storyline development.
Let's not dance around the reveal of the gods purpose, and let us know why we're fighting, or who they are. If they keep all revelations for 6.5 and only makes us fight new gods without telling us more, i would be very unhappy about that.
The lack of concrete information is honestly why I've felt kind of disinterested in the current MSQ.I felt the same way towars Pandaemonium before the second part in 6.2. The first part didn't give us much to look forward to, it was a really light introduction.
I hope myths of the realm will be like this, and be way more packed with storyline development.
Let's not dance around the reveal of the gods purpose, and let us know why we're fighting, or who they are. If they keep all revelations for 6.5 and only makes us fight new gods without telling us more, i would be very unhappy about that.
You just have Golbez repeatedly waxing poetic about his schemes and using vague terms specifically to avoid giving insight into what he's planning, but it's made me...not really care rather then wonder what's gonna happen next.
I agree, they better not make 6.3 only about defeating Rubicante and Cagnazzo, having Golbez only give vague hints of his plans.The lack of concrete information is honestly why I've felt kind of disinterested in the current MSQ.
You just have Golbez repeatedly waxing poetic about his schemes and using vague terms specifically to avoid giving insight into what he's planning, but it's made me...not really care rather then wonder what's gonna happen next.
I hope they get straight to the point and don't keep things secret until 6.4.
Now that we got most of the exposition about the void we should focus on whatever Golbez want to do.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.